initial commit
This commit is contained in:
		
							
								
								
									
										113
									
								
								lib/glm/detail/func_geometric.hpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										113
									
								
								lib/glm/detail/func_geometric.hpp
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,113 @@ | ||||
| /// @ref core | ||||
| /// @file glm/detail/func_geometric.hpp | ||||
| /// | ||||
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> | ||||
| ///  | ||||
| /// @defgroup core_func_geometric Geometric functions | ||||
| /// @ingroup core | ||||
| ///  | ||||
| /// These operate on vectors as vectors, not component-wise. | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
| #include "type_vec3.hpp" | ||||
|  | ||||
| namespace glm | ||||
| { | ||||
| 	/// @addtogroup core_func_geometric | ||||
| 	/// @{ | ||||
|  | ||||
| 	/// Returns the length of x, i.e., sqrt(x * x). | ||||
| 	///  | ||||
| 	/// @tparam genType Floating-point vector types. | ||||
| 	///  | ||||
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a> | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> | ||||
| 	template <typename T, precision P, template <typename, precision> class vecType> | ||||
| 	GLM_FUNC_DECL T length( | ||||
| 		vecType<T, P> const & x); | ||||
|  | ||||
| 	/// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1). | ||||
| 	/// | ||||
| 	/// @tparam genType Floating-point vector types. | ||||
| 	///  | ||||
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a> | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> | ||||
| 	template <typename T, precision P, template <typename, precision> class vecType> | ||||
| 	GLM_FUNC_DECL T distance( | ||||
| 		vecType<T, P> const & p0, | ||||
| 		vecType<T, P> const & p1); | ||||
|  | ||||
| 	/// Returns the dot product of x and y, i.e., result = x * y. | ||||
| 	/// | ||||
| 	/// @tparam genType Floating-point vector types. | ||||
| 	///  | ||||
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a> | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> | ||||
| 	template <typename T, precision P, template <typename, precision> class vecType> | ||||
| 	GLM_FUNC_DECL T dot( | ||||
| 		vecType<T, P> const & x, | ||||
| 		vecType<T, P> const & y); | ||||
|  | ||||
| 	/// Returns the cross product of x and y. | ||||
| 	/// | ||||
| 	/// @tparam valType Floating-point scalar types. | ||||
| 	///  | ||||
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a> | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> | ||||
| 	template <typename T, precision P> | ||||
| 	GLM_FUNC_DECL tvec3<T, P> cross( | ||||
| 		tvec3<T, P> const & x, | ||||
| 		tvec3<T, P> const & y); | ||||
|  | ||||
| 	/// Returns a vector in the same direction as x but with length of 1. | ||||
| 	/// According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefined and generate an error. | ||||
| 	///  | ||||
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a> | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> | ||||
| 	template <typename T, precision P, template <typename, precision> class vecType> | ||||
| 	GLM_FUNC_DECL vecType<T, P> normalize( | ||||
| 		vecType<T, P> const & x); | ||||
|  | ||||
| 	/// If dot(Nref, I) < 0.0, return N, otherwise, return -N. | ||||
| 	/// | ||||
| 	/// @tparam genType Floating-point vector types. | ||||
| 	///  | ||||
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a> | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> | ||||
| 	template <typename T, precision P, template <typename, precision> class vecType> | ||||
| 	GLM_FUNC_DECL vecType<T, P> faceforward( | ||||
| 		vecType<T, P> const & N, | ||||
| 		vecType<T, P> const & I, | ||||
| 		vecType<T, P> const & Nref); | ||||
|  | ||||
| 	/// For the incident vector I and surface orientation N,  | ||||
| 	/// returns the reflection direction : result = I - 2.0 * dot(N, I) * N. | ||||
| 	/// | ||||
| 	/// @tparam genType Floating-point vector types. | ||||
| 	///  | ||||
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/reflect.xml">GLSL reflect man page</a> | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> | ||||
| 	template <typename genType> | ||||
| 	GLM_FUNC_DECL genType reflect( | ||||
| 		genType const & I, | ||||
| 		genType const & N); | ||||
|  | ||||
| 	/// For the incident vector I and surface normal N,  | ||||
| 	/// and the ratio of indices of refraction eta,  | ||||
| 	/// return the refraction vector. | ||||
| 	/// | ||||
| 	/// @tparam genType Floating-point vector types. | ||||
| 	///  | ||||
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a> | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> | ||||
| 	template <typename T, precision P, template <typename, precision> class vecType> | ||||
| 	GLM_FUNC_DECL vecType<T, P> refract( | ||||
| 		vecType<T, P> const & I, | ||||
| 		vecType<T, P> const & N, | ||||
| 		T eta); | ||||
|  | ||||
| 	/// @} | ||||
| }//namespace glm | ||||
|  | ||||
| #include "func_geometric.inl" | ||||
		Reference in New Issue
	
	Block a user
	 izenynn
					izenynn