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| /// @ref core | ||||
| /// @file glm/detail/func_integer.hpp | ||||
| /// | ||||
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> | ||||
| ///  | ||||
| /// @defgroup core_func_integer Integer functions | ||||
| /// @ingroup core | ||||
| ///  | ||||
| /// These all operate component-wise. The description is per component.  | ||||
| /// The notation [a, b] means the set of bits from bit-number a through bit-number  | ||||
| /// b, inclusive. The lowest-order bit is bit 0. | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
| #include "setup.hpp" | ||||
| #include "precision.hpp" | ||||
| #include "func_common.hpp" | ||||
| #include "func_vector_relational.hpp" | ||||
|  | ||||
| namespace glm | ||||
| { | ||||
| 	/// @addtogroup core_func_integer | ||||
| 	/// @{ | ||||
|  | ||||
| 	/// Adds 32-bit unsigned integer x and y, returning the sum | ||||
| 	/// modulo pow(2, 32). The value carry is set to 0 if the sum was | ||||
| 	/// less than pow(2, 32), or to 1 otherwise. | ||||
| 	/// | ||||
| 	/// @tparam genUType Unsigned integer scalar or vector types. | ||||
| 	///  | ||||
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uaddCarry.xml">GLSL uaddCarry man page</a> | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> | ||||
| 	template <precision P, template <typename, precision> class vecType> | ||||
| 	GLM_FUNC_DECL vecType<uint, P> uaddCarry( | ||||
| 		vecType<uint, P> const & x, | ||||
| 		vecType<uint, P> const & y, | ||||
| 		vecType<uint, P> & carry); | ||||
|  | ||||
| 	/// Subtracts the 32-bit unsigned integer y from x, returning | ||||
| 	/// the difference if non-negative, or pow(2, 32) plus the difference | ||||
| 	/// otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise. | ||||
| 	/// | ||||
| 	/// @tparam genUType Unsigned integer scalar or vector types. | ||||
| 	///  | ||||
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/usubBorrow.xml">GLSL usubBorrow man page</a> | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> | ||||
| 	template <precision P, template <typename, precision> class vecType> | ||||
| 	GLM_FUNC_DECL vecType<uint, P> usubBorrow( | ||||
| 		vecType<uint, P> const & x, | ||||
| 		vecType<uint, P> const & y, | ||||
| 		vecType<uint, P> & borrow); | ||||
|  | ||||
| 	/// Multiplies 32-bit integers x and y, producing a 64-bit | ||||
| 	/// result. The 32 least-significant bits are returned in lsb. | ||||
| 	/// The 32 most-significant bits are returned in msb. | ||||
| 	/// | ||||
| 	/// @tparam genUType Unsigned integer scalar or vector types. | ||||
| 	///  | ||||
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/umulExtended.xml">GLSL umulExtended man page</a> | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> | ||||
| 	template <precision P, template <typename, precision> class vecType> | ||||
| 	GLM_FUNC_DECL void umulExtended( | ||||
| 		vecType<uint, P> const & x, | ||||
| 		vecType<uint, P> const & y, | ||||
| 		vecType<uint, P> & msb, | ||||
| 		vecType<uint, P> & lsb); | ||||
| 		 | ||||
| 	/// Multiplies 32-bit integers x and y, producing a 64-bit | ||||
| 	/// result. The 32 least-significant bits are returned in lsb. | ||||
| 	/// The 32 most-significant bits are returned in msb. | ||||
| 	///  | ||||
| 	/// @tparam genIType Signed integer scalar or vector types. | ||||
| 	/// | ||||
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/imulExtended.xml">GLSL imulExtended man page</a> | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> | ||||
| 	template <precision P, template <typename, precision> class vecType> | ||||
| 	GLM_FUNC_DECL void imulExtended( | ||||
| 		vecType<int, P> const & x, | ||||
| 		vecType<int, P> const & y, | ||||
| 		vecType<int, P> & msb, | ||||
| 		vecType<int, P> & lsb); | ||||
|  | ||||
| 	/// Extracts bits [offset, offset + bits - 1] from value, | ||||
| 	/// returning them in the least significant bits of the result. | ||||
| 	/// For unsigned data types, the most significant bits of the | ||||
| 	/// result will be set to zero. For signed data types, the | ||||
| 	/// most significant bits will be set to the value of bit offset + base - 1. | ||||
| 	/// | ||||
| 	/// If bits is zero, the result will be zero. The result will be | ||||
| 	/// undefined if offset or bits is negative, or if the sum of | ||||
| 	/// offset and bits is greater than the number of bits used | ||||
| 	/// to store the operand. | ||||
| 	/// | ||||
| 	/// @tparam T Signed or unsigned integer scalar or vector types. | ||||
| 	///  | ||||
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldExtract.xml">GLSL bitfieldExtract man page</a> | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> | ||||
| 	template <typename T, precision P, template <typename, precision> class vecType> | ||||
| 	GLM_FUNC_DECL vecType<T, P> bitfieldExtract( | ||||
| 		vecType<T, P> const & Value, | ||||
| 		int Offset, | ||||
| 		int Bits); | ||||
|  | ||||
| 	/// Returns the insertion the bits least-significant bits of insert into base. | ||||
| 	/// | ||||
| 	/// The result will have bits [offset, offset + bits - 1] taken | ||||
| 	/// from bits [0, bits - 1] of insert, and all other bits taken | ||||
| 	/// directly from the corresponding bits of base. If bits is | ||||
| 	/// zero, the result will simply be base. The result will be | ||||
| 	/// undefined if offset or bits is negative, or if the sum of | ||||
| 	/// offset and bits is greater than the number of bits used to | ||||
| 	/// store the operand. | ||||
| 	/// | ||||
| 	/// @tparam T Signed or unsigned integer scalar or vector types. | ||||
| 	/// | ||||
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldInsert.xml">GLSL bitfieldInsert man page</a> | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> | ||||
| 	template <typename T, precision P, template <typename, precision> class vecType> | ||||
| 	GLM_FUNC_DECL vecType<T, P> bitfieldInsert( | ||||
| 		vecType<T, P> const & Base, | ||||
| 		vecType<T, P> const & Insert, | ||||
| 		int Offset, | ||||
| 		int Bits); | ||||
|  | ||||
| 	/// Returns the reversal of the bits of value.  | ||||
| 	/// The bit numbered n of the result will be taken from bit (bits - 1) - n of value,  | ||||
| 	/// where bits is the total number of bits used to represent value. | ||||
| 	/// | ||||
| 	/// @tparam T Signed or unsigned integer scalar or vector types. | ||||
| 	/// | ||||
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldReverse.xml">GLSL bitfieldReverse man page</a> | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> | ||||
| 	template <typename T, precision P, template <typename, precision> class vecType> | ||||
| 	GLM_FUNC_DECL vecType<T, P> bitfieldReverse(vecType<T, P> const & v); | ||||
|  | ||||
| 	/// Returns the number of bits set to 1 in the binary representation of value. | ||||
| 	/// | ||||
| 	/// @tparam T Signed or unsigned integer scalar or vector types. | ||||
| 	/// | ||||
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a> | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> | ||||
| 	template <typename genType> | ||||
| 	GLM_FUNC_DECL int bitCount(genType v); | ||||
|  | ||||
| 	/// Returns the number of bits set to 1 in the binary representation of value. | ||||
| 	/// | ||||
| 	/// @tparam T Signed or unsigned integer scalar or vector types. | ||||
| 	/// | ||||
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a> | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> | ||||
| 	template <typename T, precision P, template <typename, precision> class vecType> | ||||
| 	GLM_FUNC_DECL vecType<int, P> bitCount(vecType<T, P> const & v); | ||||
|  | ||||
| 	/// Returns the bit number of the least significant bit set to | ||||
| 	/// 1 in the binary representation of value.  | ||||
| 	/// If value is zero, -1 will be returned. | ||||
| 	/// | ||||
| 	/// @tparam T Signed or unsigned integer scalar types. | ||||
| 	/// | ||||
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a> | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> | ||||
| 	template <typename genIUType> | ||||
| 	GLM_FUNC_DECL int findLSB(genIUType x); | ||||
|  | ||||
| 	/// Returns the bit number of the least significant bit set to | ||||
| 	/// 1 in the binary representation of value.  | ||||
| 	/// If value is zero, -1 will be returned. | ||||
| 	/// | ||||
| 	/// @tparam T Signed or unsigned integer scalar types. | ||||
| 	/// | ||||
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a> | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> | ||||
| 	template <typename T, precision P, template <typename, precision> class vecType> | ||||
| 	GLM_FUNC_DECL vecType<int, P> findLSB(vecType<T, P> const & v); | ||||
|  | ||||
| 	/// Returns the bit number of the most significant bit in the binary representation of value. | ||||
| 	/// For positive integers, the result will be the bit number of the most significant bit set to 1.  | ||||
| 	/// For negative integers, the result will be the bit number of the most significant | ||||
| 	/// bit set to 0. For a value of zero or negative one, -1 will be returned. | ||||
| 	/// | ||||
| 	/// @tparam T Signed or unsigned integer scalar types. | ||||
| 	/// | ||||
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a> | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> | ||||
| 	template <typename genIUType> | ||||
| 	GLM_FUNC_DECL int findMSB(genIUType x); | ||||
|  | ||||
| 	/// Returns the bit number of the most significant bit in the binary representation of value. | ||||
| 	/// For positive integers, the result will be the bit number of the most significant bit set to 1.  | ||||
| 	/// For negative integers, the result will be the bit number of the most significant | ||||
| 	/// bit set to 0. For a value of zero or negative one, -1 will be returned. | ||||
| 	/// | ||||
| 	/// @tparam T Signed or unsigned integer scalar types. | ||||
| 	/// | ||||
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a> | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a> | ||||
| 	template <typename T, precision P, template <typename, precision> class vecType> | ||||
| 	GLM_FUNC_DECL vecType<int, P> findMSB(vecType<T, P> const & v); | ||||
|  | ||||
| 	/// @} | ||||
| }//namespace glm | ||||
|  | ||||
| #include "func_integer.inl" | ||||
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