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| /// @ref core | ||||
| /// @file glm/detail/func_matrix.hpp | ||||
| /// | ||||
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> | ||||
| ///  | ||||
| /// @defgroup core_func_matrix Matrix functions | ||||
| /// @ingroup core | ||||
| ///  | ||||
| /// For each of the following built-in matrix functions, there is both a  | ||||
| /// single-precision floating point version, where all arguments and return values  | ||||
| /// are single precision, and a double-precision floating version, where all  | ||||
| /// arguments and return values are double precision. Only the single-precision  | ||||
| /// floating point version is shown. | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
| // Dependencies | ||||
| #include "../detail/precision.hpp" | ||||
| #include "../detail/setup.hpp" | ||||
| #include "../detail/type_mat.hpp" | ||||
| #include "../vec2.hpp" | ||||
| #include "../vec3.hpp" | ||||
| #include "../vec4.hpp" | ||||
| #include "../mat2x2.hpp" | ||||
| #include "../mat2x3.hpp" | ||||
| #include "../mat2x4.hpp" | ||||
| #include "../mat3x2.hpp" | ||||
| #include "../mat3x3.hpp" | ||||
| #include "../mat3x4.hpp" | ||||
| #include "../mat4x2.hpp" | ||||
| #include "../mat4x3.hpp" | ||||
| #include "../mat4x4.hpp" | ||||
|  | ||||
| namespace glm{ | ||||
| namespace detail | ||||
| { | ||||
| 	template <typename T, precision P> | ||||
| 	struct outerProduct_trait<T, P, tvec2, tvec2> | ||||
| 	{ | ||||
| 		typedef tmat2x2<T, P> type; | ||||
| 	}; | ||||
|  | ||||
| 	template <typename T, precision P> | ||||
| 	struct outerProduct_trait<T, P, tvec2, tvec3> | ||||
| 	{ | ||||
| 		typedef tmat3x2<T, P> type; | ||||
| 	}; | ||||
|  | ||||
| 	template <typename T, precision P> | ||||
| 	struct outerProduct_trait<T, P, tvec2, tvec4> | ||||
| 	{ | ||||
| 		typedef tmat4x2<T, P> type; | ||||
| 	}; | ||||
|  | ||||
| 	template <typename T, precision P> | ||||
| 	struct outerProduct_trait<T, P, tvec3, tvec2> | ||||
| 	{ | ||||
| 		typedef tmat2x3<T, P> type; | ||||
| 	}; | ||||
|  | ||||
| 	template <typename T, precision P> | ||||
| 	struct outerProduct_trait<T, P, tvec3, tvec3> | ||||
| 	{ | ||||
| 		typedef tmat3x3<T, P> type; | ||||
| 	}; | ||||
|  | ||||
| 	template <typename T, precision P> | ||||
| 	struct outerProduct_trait<T, P, tvec3, tvec4> | ||||
| 	{ | ||||
| 		typedef tmat4x3<T, P> type; | ||||
| 	}; | ||||
|  | ||||
| 	template <typename T, precision P> | ||||
| 	struct outerProduct_trait<T, P, tvec4, tvec2> | ||||
| 	{ | ||||
| 		typedef tmat2x4<T, P> type; | ||||
| 	}; | ||||
|  | ||||
| 	template <typename T, precision P> | ||||
| 	struct outerProduct_trait<T, P, tvec4, tvec3> | ||||
| 	{ | ||||
| 		typedef tmat3x4<T, P> type; | ||||
| 	}; | ||||
|  | ||||
| 	template <typename T, precision P> | ||||
| 	struct outerProduct_trait<T, P, tvec4, tvec4> | ||||
| 	{ | ||||
| 		typedef tmat4x4<T, P> type; | ||||
| 	}; | ||||
|  | ||||
| }//namespace detail | ||||
|  | ||||
| 	/// @addtogroup core_func_matrix | ||||
| 	/// @{ | ||||
|  | ||||
| 	/// Multiply matrix x by matrix y component-wise, i.e.,  | ||||
| 	/// result[i][j] is the scalar product of x[i][j] and y[i][j]. | ||||
| 	///  | ||||
| 	/// @tparam matType Floating-point matrix types. | ||||
| 	/// | ||||
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a> | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> | ||||
| 	template <typename T, precision P, template <typename, precision> class matType> | ||||
| 	GLM_FUNC_DECL matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y); | ||||
|  | ||||
| 	/// Treats the first parameter c as a column vector | ||||
| 	/// and the second parameter r as a row vector | ||||
| 	/// and does a linear algebraic matrix multiply c * r. | ||||
| 	///  | ||||
| 	/// @tparam matType Floating-point matrix types. | ||||
| 	/// | ||||
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a> | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> | ||||
| 	template <typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB> | ||||
| 	GLM_FUNC_DECL typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r); | ||||
|  | ||||
| 	/// Returns the transposed matrix of x | ||||
| 	///  | ||||
| 	/// @tparam matType Floating-point matrix types. | ||||
| 	/// | ||||
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a> | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> | ||||
| #	if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC11)) | ||||
| 		template <typename T, precision P, template <typename, precision> class matType> | ||||
| 		GLM_FUNC_DECL typename matType<T, P>::transpose_type transpose(matType<T, P> const & x); | ||||
| #	endif | ||||
| 	 | ||||
| 	/// Return the determinant of a squared matrix. | ||||
| 	///  | ||||
| 	/// @tparam valType Floating-point scalar types. | ||||
| 	/// | ||||
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a> | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>	 | ||||
| 	template <typename T, precision P, template <typename, precision> class matType> | ||||
| 	GLM_FUNC_DECL T determinant(matType<T, P> const & m); | ||||
|  | ||||
| 	/// Return the inverse of a squared matrix. | ||||
| 	///  | ||||
| 	/// @tparam valType Floating-point scalar types. | ||||
| 	/// | ||||
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a> | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>	  | ||||
| 	template <typename T, precision P, template <typename, precision> class matType> | ||||
| 	GLM_FUNC_DECL matType<T, P> inverse(matType<T, P> const & m); | ||||
|  | ||||
| 	/// @} | ||||
| }//namespace glm | ||||
|  | ||||
| #include "func_matrix.inl" | ||||
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