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| /// @ref gtc_integer | ||||
| /// @file glm/gtc/integer.hpp | ||||
| /// | ||||
| /// @see core (dependence) | ||||
| /// @see gtc_integer (dependence) | ||||
| /// | ||||
| /// @defgroup gtc_integer GLM_GTC_integer | ||||
| /// @ingroup gtc | ||||
| /// | ||||
| /// @brief Allow to perform bit operations on integer values | ||||
| /// | ||||
| /// <glm/gtc/integer.hpp> need to be included to use these functionalities. | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
| // Dependencies | ||||
| #include "../detail/setup.hpp" | ||||
| #include "../detail/precision.hpp" | ||||
| #include "../detail/func_common.hpp" | ||||
| #include "../detail/func_integer.hpp" | ||||
| #include "../detail/func_exponential.hpp" | ||||
| #include <limits> | ||||
|  | ||||
| #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) | ||||
| #	pragma message("GLM: GLM_GTC_integer extension included") | ||||
| #endif | ||||
|  | ||||
| namespace glm | ||||
| { | ||||
| 	/// @addtogroup gtc_integer | ||||
| 	/// @{ | ||||
|  | ||||
| 	/// Returns the log2 of x for integer values. Can be reliably using to compute mipmap count from the texture size. | ||||
| 	/// @see gtc_integer | ||||
| 	template <typename genIUType> | ||||
| 	GLM_FUNC_DECL genIUType log2(genIUType x); | ||||
|  | ||||
| 	/// Modulus. Returns x % y | ||||
| 	/// for each component in x using the floating point value y. | ||||
| 	/// | ||||
| 	/// @tparam genIUType Integer-point scalar or vector types. | ||||
| 	/// | ||||
| 	/// @see gtc_integer | ||||
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a> | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> | ||||
| 	template <typename genIUType> | ||||
| 	GLM_FUNC_DECL genIUType mod(genIUType x, genIUType y); | ||||
|  | ||||
| 	/// Modulus. Returns x % y | ||||
| 	/// for each component in x using the floating point value y. | ||||
| 	/// | ||||
| 	/// @tparam T Integer scalar types. | ||||
| 	/// @tparam vecType vector types. | ||||
| 	/// | ||||
| 	/// @see gtc_integer | ||||
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a> | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> | ||||
| 	template <typename T, precision P, template <typename, precision> class vecType> | ||||
| 	GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, T y); | ||||
|  | ||||
| 	/// Modulus. Returns x % y | ||||
| 	/// for each component in x using the floating point value y. | ||||
| 	/// | ||||
| 	/// @tparam T Integer scalar types. | ||||
| 	/// @tparam vecType vector types. | ||||
| 	/// | ||||
| 	/// @see gtc_integer | ||||
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a> | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> | ||||
| 	template <typename T, precision P, template <typename, precision> class vecType> | ||||
| 	GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y); | ||||
|  | ||||
| 	/// Returns a value equal to the nearest integer to x. | ||||
| 	/// The fraction 0.5 will round in a direction chosen by the | ||||
| 	/// implementation, presumably the direction that is fastest. | ||||
| 	///  | ||||
| 	/// @param x The values of the argument must be greater or equal to zero. | ||||
| 	/// @tparam T floating point scalar types. | ||||
| 	/// @tparam vecType vector types. | ||||
| 	///  | ||||
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a> | ||||
| 	/// @see gtc_integer | ||||
| 	template <typename T, precision P, template <typename, precision> class vecType> | ||||
| 	GLM_FUNC_DECL vecType<int, P> iround(vecType<T, P> const & x); | ||||
|  | ||||
| 	/// Returns a value equal to the nearest integer to x. | ||||
| 	/// The fraction 0.5 will round in a direction chosen by the | ||||
| 	/// implementation, presumably the direction that is fastest. | ||||
| 	///  | ||||
| 	/// @param x The values of the argument must be greater or equal to zero. | ||||
| 	/// @tparam T floating point scalar types. | ||||
| 	/// @tparam vecType vector types. | ||||
| 	///  | ||||
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a> | ||||
| 	/// @see gtc_integer | ||||
| 	template <typename T, precision P, template <typename, precision> class vecType> | ||||
| 	GLM_FUNC_DECL vecType<uint, P> uround(vecType<T, P> const & x); | ||||
|  | ||||
| 	/// @} | ||||
| } //namespace glm | ||||
|  | ||||
| #include "integer.inl" | ||||
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