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							| @@ -0,0 +1,350 @@ | ||||
| /// @ref gtc_random | ||||
| /// @file glm/gtc/random.inl | ||||
|  | ||||
| #include "../geometric.hpp" | ||||
| #include "../exponential.hpp" | ||||
| #include <cstdlib> | ||||
| #include <ctime> | ||||
| #include <cassert> | ||||
|  | ||||
| namespace glm{ | ||||
| namespace detail | ||||
| { | ||||
| 	template <typename T, precision P, template <class, precision> class vecType> | ||||
| 	struct compute_rand | ||||
| 	{ | ||||
| 		GLM_FUNC_QUALIFIER static vecType<T, P> call(); | ||||
| 	}; | ||||
|  | ||||
| 	template <precision P> | ||||
| 	struct compute_rand<uint8, P, tvec1> | ||||
| 	{ | ||||
| 		GLM_FUNC_QUALIFIER static tvec1<uint8, P> call() | ||||
| 		{ | ||||
| 			return tvec1<uint8, P>( | ||||
| 				std::rand() % std::numeric_limits<uint8>::max()); | ||||
| 		} | ||||
| 	}; | ||||
|  | ||||
| 	template <precision P> | ||||
| 	struct compute_rand<uint8, P, tvec2> | ||||
| 	{ | ||||
| 		GLM_FUNC_QUALIFIER static tvec2<uint8, P> call() | ||||
| 		{ | ||||
| 			return tvec2<uint8, P>( | ||||
| 				std::rand() % std::numeric_limits<uint8>::max(), | ||||
| 				std::rand() % std::numeric_limits<uint8>::max()); | ||||
| 		} | ||||
| 	}; | ||||
|  | ||||
| 	template <precision P> | ||||
| 	struct compute_rand<uint8, P, tvec3> | ||||
| 	{ | ||||
| 		GLM_FUNC_QUALIFIER static tvec3<uint8, P> call() | ||||
| 		{ | ||||
| 			return tvec3<uint8, P>( | ||||
| 				std::rand() % std::numeric_limits<uint8>::max(), | ||||
| 				std::rand() % std::numeric_limits<uint8>::max(), | ||||
| 				std::rand() % std::numeric_limits<uint8>::max()); | ||||
| 		} | ||||
| 	}; | ||||
|  | ||||
| 	template <precision P> | ||||
| 	struct compute_rand<uint8, P, tvec4> | ||||
| 	{ | ||||
| 		GLM_FUNC_QUALIFIER static tvec4<uint8, P> call() | ||||
| 		{ | ||||
| 			return tvec4<uint8, P>( | ||||
| 				std::rand() % std::numeric_limits<uint8>::max(), | ||||
| 				std::rand() % std::numeric_limits<uint8>::max(), | ||||
| 				std::rand() % std::numeric_limits<uint8>::max(), | ||||
| 				std::rand() % std::numeric_limits<uint8>::max()); | ||||
| 		} | ||||
| 	}; | ||||
|  | ||||
| 	template <precision P, template <class, precision> class vecType> | ||||
| 	struct compute_rand<uint16, P, vecType> | ||||
| 	{ | ||||
| 		GLM_FUNC_QUALIFIER static vecType<uint16, P> call() | ||||
| 		{ | ||||
| 			return | ||||
| 				(vecType<uint16, P>(compute_rand<uint8, P, vecType>::call()) << static_cast<uint16>(8)) | | ||||
| 				(vecType<uint16, P>(compute_rand<uint8, P, vecType>::call()) << static_cast<uint16>(0)); | ||||
| 		} | ||||
| 	}; | ||||
|  | ||||
| 	template <precision P, template <class, precision> class vecType> | ||||
| 	struct compute_rand<uint32, P, vecType> | ||||
| 	{ | ||||
| 		GLM_FUNC_QUALIFIER static vecType<uint32, P> call() | ||||
| 		{ | ||||
| 			return | ||||
| 				(vecType<uint32, P>(compute_rand<uint16, P, vecType>::call()) << static_cast<uint32>(16)) | | ||||
| 				(vecType<uint32, P>(compute_rand<uint16, P, vecType>::call()) << static_cast<uint32>(0)); | ||||
| 		} | ||||
| 	}; | ||||
|  | ||||
| 	template <precision P, template <class, precision> class vecType> | ||||
| 	struct compute_rand<uint64, P, vecType> | ||||
| 	{ | ||||
| 		GLM_FUNC_QUALIFIER static vecType<uint64, P> call() | ||||
| 		{ | ||||
| 			return | ||||
| 				(vecType<uint64, P>(compute_rand<uint32, P, vecType>::call()) << static_cast<uint64>(32)) | | ||||
| 				(vecType<uint64, P>(compute_rand<uint32, P, vecType>::call()) << static_cast<uint64>(0)); | ||||
| 		} | ||||
| 	}; | ||||
|  | ||||
| 	template <typename T, precision P, template <class, precision> class vecType> | ||||
| 	struct compute_linearRand | ||||
| 	{ | ||||
| 		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & Min, vecType<T, P> const & Max); | ||||
| 	}; | ||||
|  | ||||
| 	template <precision P, template <class, precision> class vecType> | ||||
| 	struct compute_linearRand<int8, P, vecType> | ||||
| 	{ | ||||
| 		GLM_FUNC_QUALIFIER static vecType<int8, P> call(vecType<int8, P> const & Min, vecType<int8, P> const & Max) | ||||
| 		{ | ||||
| 			return (vecType<int8, P>(compute_rand<uint8, P, vecType>::call() % vecType<uint8, P>(Max + static_cast<int8>(1) - Min))) + Min; | ||||
| 		} | ||||
| 	}; | ||||
|  | ||||
| 	template <precision P, template <class, precision> class vecType> | ||||
| 	struct compute_linearRand<uint8, P, vecType> | ||||
| 	{ | ||||
| 		GLM_FUNC_QUALIFIER static vecType<uint8, P> call(vecType<uint8, P> const & Min, vecType<uint8, P> const & Max) | ||||
| 		{ | ||||
| 			return (compute_rand<uint8, P, vecType>::call() % (Max + static_cast<uint8>(1) - Min)) + Min; | ||||
| 		} | ||||
| 	}; | ||||
|  | ||||
| 	template <precision P, template <class, precision> class vecType> | ||||
| 	struct compute_linearRand<int16, P, vecType> | ||||
| 	{ | ||||
| 		GLM_FUNC_QUALIFIER static vecType<int16, P> call(vecType<int16, P> const & Min, vecType<int16, P> const & Max) | ||||
| 		{ | ||||
| 			return (vecType<int16, P>(compute_rand<uint16, P, vecType>::call() % vecType<uint16, P>(Max + static_cast<int16>(1) - Min))) + Min; | ||||
| 		} | ||||
| 	}; | ||||
|  | ||||
| 	template <precision P, template <class, precision> class vecType> | ||||
| 	struct compute_linearRand<uint16, P, vecType> | ||||
| 	{ | ||||
| 		GLM_FUNC_QUALIFIER static vecType<uint16, P> call(vecType<uint16, P> const & Min, vecType<uint16, P> const & Max) | ||||
| 		{ | ||||
| 			return (compute_rand<uint16, P, vecType>::call() % (Max + static_cast<uint16>(1) - Min)) + Min; | ||||
| 		} | ||||
| 	}; | ||||
|  | ||||
| 	template <precision P, template <class, precision> class vecType> | ||||
| 	struct compute_linearRand<int32, P, vecType> | ||||
| 	{ | ||||
| 		GLM_FUNC_QUALIFIER static vecType<int32, P> call(vecType<int32, P> const & Min, vecType<int32, P> const & Max) | ||||
| 		{ | ||||
| 			return (vecType<int32, P>(compute_rand<uint32, P, vecType>::call() % vecType<uint32, P>(Max + static_cast<int32>(1) - Min))) + Min; | ||||
| 		} | ||||
| 	}; | ||||
|  | ||||
| 	template <precision P, template <class, precision> class vecType> | ||||
| 	struct compute_linearRand<uint32, P, vecType> | ||||
| 	{ | ||||
| 		GLM_FUNC_QUALIFIER static vecType<uint32, P> call(vecType<uint32, P> const & Min, vecType<uint32, P> const & Max) | ||||
| 		{ | ||||
| 			return (compute_rand<uint32, P, vecType>::call() % (Max + static_cast<uint32>(1) - Min)) + Min; | ||||
| 		} | ||||
| 	}; | ||||
|   | ||||
| 	template <precision P, template <class, precision> class vecType> | ||||
| 	struct compute_linearRand<int64, P, vecType> | ||||
| 	{ | ||||
| 		GLM_FUNC_QUALIFIER static vecType<int64, P> call(vecType<int64, P> const & Min, vecType<int64, P> const & Max) | ||||
| 		{ | ||||
| 			return (vecType<int64, P>(compute_rand<uint64, P, vecType>::call() % vecType<uint64, P>(Max + static_cast<int64>(1) - Min))) + Min; | ||||
| 		} | ||||
| 	}; | ||||
|  | ||||
| 	template <precision P, template <class, precision> class vecType> | ||||
| 	struct compute_linearRand<uint64, P, vecType> | ||||
| 	{ | ||||
| 		GLM_FUNC_QUALIFIER static vecType<uint64, P> call(vecType<uint64, P> const & Min, vecType<uint64, P> const & Max) | ||||
| 		{ | ||||
| 			return (compute_rand<uint64, P, vecType>::call() % (Max + static_cast<uint64>(1) - Min)) + Min; | ||||
| 		} | ||||
| 	}; | ||||
|  | ||||
| 	template <template <class, precision> class vecType> | ||||
| 	struct compute_linearRand<float, lowp, vecType> | ||||
| 	{ | ||||
| 		GLM_FUNC_QUALIFIER static vecType<float, lowp> call(vecType<float, lowp> const & Min, vecType<float, lowp> const & Max) | ||||
| 		{ | ||||
| 			return vecType<float, lowp>(compute_rand<uint8, lowp, vecType>::call()) / static_cast<float>(std::numeric_limits<uint8>::max()) * (Max - Min) + Min; | ||||
| 		} | ||||
| 	}; | ||||
|  | ||||
| 	template <template <class, precision> class vecType> | ||||
| 	struct compute_linearRand<float, mediump, vecType> | ||||
| 	{ | ||||
| 		GLM_FUNC_QUALIFIER static vecType<float, mediump> call(vecType<float, mediump> const & Min, vecType<float, mediump> const & Max) | ||||
| 		{ | ||||
| 			return vecType<float, mediump>(compute_rand<uint16, mediump, vecType>::call()) / static_cast<float>(std::numeric_limits<uint16>::max()) * (Max - Min) + Min; | ||||
| 		} | ||||
| 	}; | ||||
|  | ||||
| 	template <template <class, precision> class vecType> | ||||
| 	struct compute_linearRand<float, highp, vecType> | ||||
| 	{ | ||||
| 		GLM_FUNC_QUALIFIER static vecType<float, highp> call(vecType<float, highp> const & Min, vecType<float, highp> const & Max) | ||||
| 		{ | ||||
| 			return vecType<float, highp>(compute_rand<uint32, highp, vecType>::call()) / static_cast<float>(std::numeric_limits<uint32>::max()) * (Max - Min) + Min; | ||||
| 		} | ||||
| 	}; | ||||
|  | ||||
| 	template <template <class, precision> class vecType> | ||||
| 	struct compute_linearRand<double, lowp, vecType> | ||||
| 	{ | ||||
| 		GLM_FUNC_QUALIFIER static vecType<double, lowp> call(vecType<double, lowp> const & Min, vecType<double, lowp> const & Max) | ||||
| 		{ | ||||
| 			return vecType<double, lowp>(compute_rand<uint16, lowp, vecType>::call()) / static_cast<double>(std::numeric_limits<uint16>::max()) * (Max - Min) + Min; | ||||
| 		} | ||||
| 	}; | ||||
|  | ||||
| 	template <template <class, precision> class vecType> | ||||
| 	struct compute_linearRand<double, mediump, vecType> | ||||
| 	{ | ||||
| 		GLM_FUNC_QUALIFIER static vecType<double, mediump> call(vecType<double, mediump> const & Min, vecType<double, mediump> const & Max) | ||||
| 		{ | ||||
| 			return vecType<double, mediump>(compute_rand<uint32, mediump, vecType>::call()) / static_cast<double>(std::numeric_limits<uint32>::max()) * (Max - Min) + Min; | ||||
| 		} | ||||
| 	}; | ||||
|  | ||||
| 	template <template <class, precision> class vecType> | ||||
| 	struct compute_linearRand<double, highp, vecType> | ||||
| 	{ | ||||
| 		GLM_FUNC_QUALIFIER static vecType<double, highp> call(vecType<double, highp> const & Min, vecType<double, highp> const & Max) | ||||
| 		{ | ||||
| 			return vecType<double, highp>(compute_rand<uint64, highp, vecType>::call()) / static_cast<double>(std::numeric_limits<uint64>::max()) * (Max - Min) + Min; | ||||
| 		} | ||||
| 	}; | ||||
|  | ||||
| 	template <template <class, precision> class vecType> | ||||
| 	struct compute_linearRand<long double, lowp, vecType> | ||||
| 	{ | ||||
| 		GLM_FUNC_QUALIFIER static vecType<long double, lowp> call(vecType<long double, lowp> const & Min, vecType<long double, lowp> const & Max) | ||||
| 		{ | ||||
| 			return vecType<long double, lowp>(compute_rand<uint32, lowp, vecType>::call()) / static_cast<long double>(std::numeric_limits<uint32>::max()) * (Max - Min) + Min; | ||||
| 		} | ||||
| 	}; | ||||
|  | ||||
| 	template <template <class, precision> class vecType> | ||||
| 	struct compute_linearRand<long double, mediump, vecType> | ||||
| 	{ | ||||
| 		GLM_FUNC_QUALIFIER static vecType<long double, mediump> call(vecType<long double, mediump> const & Min, vecType<long double, mediump> const & Max) | ||||
| 		{ | ||||
| 			return vecType<long double, mediump>(compute_rand<uint64, mediump, vecType>::call()) / static_cast<long double>(std::numeric_limits<uint64>::max()) * (Max - Min) + Min; | ||||
| 		} | ||||
| 	}; | ||||
|  | ||||
| 	template <template <class, precision> class vecType> | ||||
| 	struct compute_linearRand<long double, highp, vecType> | ||||
| 	{ | ||||
| 		GLM_FUNC_QUALIFIER static vecType<long double, highp> call(vecType<long double, highp> const & Min, vecType<long double, highp> const & Max) | ||||
| 		{ | ||||
| 			return vecType<long double, highp>(compute_rand<uint64, highp, vecType>::call()) / static_cast<long double>(std::numeric_limits<uint64>::max()) * (Max - Min) + Min; | ||||
| 		} | ||||
| 	}; | ||||
| }//namespace detail | ||||
|  | ||||
| 	template <typename genType> | ||||
| 	GLM_FUNC_QUALIFIER genType linearRand(genType Min, genType Max) | ||||
| 	{ | ||||
| 		return detail::compute_linearRand<genType, highp, tvec1>::call( | ||||
| 			tvec1<genType, highp>(Min), | ||||
| 			tvec1<genType, highp>(Max)).x; | ||||
| 	} | ||||
|  | ||||
| 	template <typename T, precision P, template <typename, precision> class vecType> | ||||
| 	GLM_FUNC_QUALIFIER vecType<T, P> linearRand(vecType<T, P> const & Min, vecType<T, P> const & Max) | ||||
| 	{ | ||||
| 		return detail::compute_linearRand<T, P, vecType>::call(Min, Max); | ||||
| 	} | ||||
|  | ||||
| 	template <typename genType> | ||||
| 	GLM_FUNC_QUALIFIER genType gaussRand(genType Mean, genType Deviation) | ||||
| 	{ | ||||
| 		genType w, x1, x2; | ||||
| 	 | ||||
| 		do | ||||
| 		{ | ||||
| 			x1 = linearRand(genType(-1), genType(1)); | ||||
| 			x2 = linearRand(genType(-1), genType(1)); | ||||
| 		 | ||||
| 			w = x1 * x1 + x2 * x2; | ||||
| 		} while(w > genType(1)); | ||||
| 	 | ||||
| 		return x2 * Deviation * Deviation * sqrt((genType(-2) * log(w)) / w) + Mean; | ||||
| 	} | ||||
|  | ||||
| 	template <typename T, precision P, template <typename, precision> class vecType> | ||||
| 	GLM_FUNC_QUALIFIER vecType<T, P> gaussRand(vecType<T, P> const & Mean, vecType<T, P> const & Deviation) | ||||
| 	{ | ||||
| 		return detail::functor2<T, P, vecType>::call(gaussRand, Mean, Deviation); | ||||
| 	} | ||||
|  | ||||
| 	template <typename T> | ||||
| 	GLM_FUNC_QUALIFIER tvec2<T, defaultp> diskRand(T Radius) | ||||
| 	{		 | ||||
| 		tvec2<T, defaultp> Result(T(0)); | ||||
| 		T LenRadius(T(0)); | ||||
| 		 | ||||
| 		do | ||||
| 		{ | ||||
| 			Result = linearRand( | ||||
| 				tvec2<T, defaultp>(-Radius), | ||||
| 				tvec2<T, defaultp>(Radius)); | ||||
| 			LenRadius = length(Result); | ||||
| 		} | ||||
| 		while(LenRadius > Radius); | ||||
| 		 | ||||
| 		return Result; | ||||
| 	} | ||||
| 	 | ||||
| 	template <typename T> | ||||
| 	GLM_FUNC_QUALIFIER tvec3<T, defaultp> ballRand(T Radius) | ||||
| 	{		 | ||||
| 		tvec3<T, defaultp> Result(T(0)); | ||||
| 		T LenRadius(T(0)); | ||||
| 		 | ||||
| 		do | ||||
| 		{ | ||||
| 			Result = linearRand( | ||||
| 				tvec3<T, defaultp>(-Radius), | ||||
| 				tvec3<T, defaultp>(Radius)); | ||||
| 			LenRadius = length(Result); | ||||
| 		} | ||||
| 		while(LenRadius > Radius); | ||||
| 		 | ||||
| 		return Result; | ||||
| 	} | ||||
| 	 | ||||
| 	template <typename T> | ||||
| 	GLM_FUNC_QUALIFIER tvec2<T, defaultp> circularRand(T Radius) | ||||
| 	{ | ||||
| 		T a = linearRand(T(0), T(6.283185307179586476925286766559f)); | ||||
| 		return tvec2<T, defaultp>(cos(a), sin(a)) * Radius;		 | ||||
| 	} | ||||
| 	 | ||||
| 	template <typename T> | ||||
| 	GLM_FUNC_QUALIFIER tvec3<T, defaultp> sphericalRand(T Radius) | ||||
| 	{ | ||||
| 		T z = linearRand(T(-1), T(1)); | ||||
| 		T a = linearRand(T(0), T(6.283185307179586476925286766559f)); | ||||
| 	 | ||||
| 		T r = sqrt(T(1) - z * z); | ||||
| 	 | ||||
| 		T x = r * cos(a); | ||||
| 		T y = r * sin(a); | ||||
| 	 | ||||
| 		return tvec3<T, defaultp>(x, y, z) * Radius;	 | ||||
| 	} | ||||
| }//namespace glm | ||||
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