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							| @@ -0,0 +1,93 @@ | ||||
| /// @ref gtx_bit | ||||
| /// @file glm/gtx/bit.inl | ||||
|  | ||||
| namespace glm | ||||
| { | ||||
| 	/////////////////// | ||||
| 	// highestBitValue | ||||
|  | ||||
| 	template <typename genIUType> | ||||
| 	GLM_FUNC_QUALIFIER genIUType highestBitValue(genIUType Value) | ||||
| 	{ | ||||
| 		genIUType tmp = Value; | ||||
| 		genIUType result = genIUType(0); | ||||
| 		while(tmp) | ||||
| 		{ | ||||
| 			result = (tmp & (~tmp + 1)); // grab lowest bit | ||||
| 			tmp &= ~result; // clear lowest bit | ||||
| 		} | ||||
| 		return result; | ||||
| 	} | ||||
|  | ||||
| 	template <typename T, precision P, template <typename, precision> class vecType> | ||||
| 	GLM_FUNC_QUALIFIER vecType<T, P> highestBitValue(vecType<T, P> const & v) | ||||
| 	{ | ||||
| 		return detail::functor1<T, T, P, vecType>::call(highestBitValue, v); | ||||
| 	} | ||||
|  | ||||
| 	/////////////////// | ||||
| 	// lowestBitValue | ||||
|  | ||||
| 	template <typename genIUType> | ||||
| 	GLM_FUNC_QUALIFIER genIUType lowestBitValue(genIUType Value) | ||||
| 	{ | ||||
| 		return (Value & (~Value + 1)); | ||||
| 	} | ||||
|  | ||||
| 	template <typename T, precision P, template <typename, precision> class vecType> | ||||
| 	GLM_FUNC_QUALIFIER vecType<T, P> lowestBitValue(vecType<T, P> const & v) | ||||
| 	{ | ||||
| 		return detail::functor1<T, T, P, vecType>::call(lowestBitValue, v); | ||||
| 	} | ||||
|  | ||||
| 	/////////////////// | ||||
| 	// powerOfTwoAbove | ||||
|  | ||||
| 	template <typename genType> | ||||
| 	GLM_FUNC_QUALIFIER genType powerOfTwoAbove(genType value) | ||||
| 	{ | ||||
| 		return isPowerOfTwo(value) ? value : highestBitValue(value) << 1; | ||||
| 	} | ||||
|  | ||||
| 	template <typename T, precision P, template <typename, precision> class vecType> | ||||
| 	GLM_FUNC_QUALIFIER vecType<T, P> powerOfTwoAbove(vecType<T, P> const & v) | ||||
| 	{ | ||||
| 		return detail::functor1<T, T, P, vecType>::call(powerOfTwoAbove, v); | ||||
| 	} | ||||
|  | ||||
| 	/////////////////// | ||||
| 	// powerOfTwoBelow | ||||
|  | ||||
| 	template <typename genType> | ||||
| 	GLM_FUNC_QUALIFIER genType powerOfTwoBelow(genType value) | ||||
| 	{ | ||||
| 		return isPowerOfTwo(value) ? value : highestBitValue(value); | ||||
| 	} | ||||
|  | ||||
| 	template <typename T, precision P, template <typename, precision> class vecType> | ||||
| 	GLM_FUNC_QUALIFIER vecType<T, P> powerOfTwoBelow(vecType<T, P> const & v) | ||||
| 	{ | ||||
| 		return detail::functor1<T, T, P, vecType>::call(powerOfTwoBelow, v); | ||||
| 	} | ||||
|  | ||||
| 	///////////////////// | ||||
| 	// powerOfTwoNearest | ||||
|  | ||||
| 	template <typename genType> | ||||
| 	GLM_FUNC_QUALIFIER genType powerOfTwoNearest(genType value) | ||||
| 	{ | ||||
| 		if(isPowerOfTwo(value)) | ||||
| 			return value; | ||||
|  | ||||
| 		genType const prev = highestBitValue(value); | ||||
| 		genType const next = prev << 1; | ||||
| 		return (next - value) < (value - prev) ? next : prev; | ||||
| 	} | ||||
|  | ||||
| 	template <typename T, precision P, template <typename, precision> class vecType> | ||||
| 	GLM_FUNC_QUALIFIER vecType<T, P> powerOfTwoNearest(vecType<T, P> const & v) | ||||
| 	{ | ||||
| 		return detail::functor1<T, T, P, vecType>::call(powerOfTwoNearest, v); | ||||
| 	} | ||||
|  | ||||
| }//namespace glm | ||||
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