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								lib/glm/gtx/closest_point.inl
									
									
									
									
									
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| /// @ref gtx_closest_point | ||||
| /// @file glm/gtx/closest_point.inl | ||||
|  | ||||
| namespace glm | ||||
| { | ||||
| 	template <typename T, precision P> | ||||
| 	GLM_FUNC_QUALIFIER tvec3<T, P> closestPointOnLine | ||||
| 	( | ||||
| 		tvec3<T, P> const & point, | ||||
| 		tvec3<T, P> const & a, | ||||
| 		tvec3<T, P> const & b | ||||
| 	) | ||||
| 	{ | ||||
| 		T LineLength = distance(a, b); | ||||
| 		tvec3<T, P> Vector = point - a; | ||||
| 		tvec3<T, P> LineDirection = (b - a) / LineLength; | ||||
|  | ||||
| 		// Project Vector to LineDirection to get the distance of point from a | ||||
| 		T Distance = dot(Vector, LineDirection); | ||||
|  | ||||
| 		if(Distance <= T(0)) return a; | ||||
| 		if(Distance >= LineLength) return b; | ||||
| 		return a + LineDirection * Distance; | ||||
| 	} | ||||
| 	 | ||||
| 	template <typename T, precision P> | ||||
| 	GLM_FUNC_QUALIFIER tvec2<T, P> closestPointOnLine | ||||
| 	( | ||||
| 		tvec2<T, P> const & point, | ||||
| 		tvec2<T, P> const & a, | ||||
| 		tvec2<T, P> const & b | ||||
| 	) | ||||
| 	{ | ||||
| 		T LineLength = distance(a, b); | ||||
| 		tvec2<T, P> Vector = point - a; | ||||
| 		tvec2<T, P> LineDirection = (b - a) / LineLength; | ||||
|  | ||||
| 		// Project Vector to LineDirection to get the distance of point from a | ||||
| 		T Distance = dot(Vector, LineDirection); | ||||
|  | ||||
| 		if(Distance <= T(0)) return a; | ||||
| 		if(Distance >= LineLength) return b; | ||||
| 		return a + LineDirection * Distance; | ||||
| 	} | ||||
| 	 | ||||
| }//namespace glm | ||||
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