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							| @@ -0,0 +1,137 @@ | ||||
| /// @ref gtx_fast_exponential | ||||
| /// @file glm/gtx/fast_exponential.inl | ||||
|  | ||||
| namespace glm | ||||
| { | ||||
| 	// fastPow: | ||||
| 	template <typename genType> | ||||
| 	GLM_FUNC_QUALIFIER genType fastPow(genType x, genType y) | ||||
| 	{ | ||||
| 		return exp(y * log(x)); | ||||
| 	} | ||||
|  | ||||
| 	template <typename T, precision P, template <typename, precision> class vecType> | ||||
| 	GLM_FUNC_QUALIFIER vecType<T, P> fastPow(vecType<T, P> const & x, vecType<T, P> const & y) | ||||
| 	{ | ||||
| 		return exp(y * log(x)); | ||||
| 	} | ||||
|  | ||||
| 	template <typename T> | ||||
| 	GLM_FUNC_QUALIFIER T fastPow(T x, int y) | ||||
| 	{ | ||||
| 		T f = static_cast<T>(1); | ||||
| 		for(int i = 0; i < y; ++i) | ||||
| 			f *= x; | ||||
| 		return f; | ||||
| 	} | ||||
|  | ||||
| 	template <typename T, precision P, template <typename, precision> class vecType> | ||||
| 	GLM_FUNC_QUALIFIER vecType<T, P> fastPow(vecType<T, P> const & x, vecType<int, P> const & y) | ||||
| 	{ | ||||
| 		vecType<T, P> Result(uninitialize); | ||||
| 		for(length_t i = 0, n = x.length(); i < n; ++i) | ||||
| 			Result[i] = fastPow(x[i], y[i]); | ||||
| 		return Result; | ||||
| 	} | ||||
|  | ||||
| 	// fastExp | ||||
| 	// Note: This function provides accurate results only for value between -1 and 1, else avoid it. | ||||
| 	template <typename T> | ||||
| 	GLM_FUNC_QUALIFIER T fastExp(T x) | ||||
| 	{ | ||||
| 		// This has a better looking and same performance in release mode than the following code. However, in debug mode it's slower. | ||||
| 		// return 1.0f + x * (1.0f + x * 0.5f * (1.0f + x * 0.3333333333f * (1.0f + x * 0.25 * (1.0f + x * 0.2f)))); | ||||
| 		T x2 = x * x; | ||||
| 		T x3 = x2 * x; | ||||
| 		T x4 = x3 * x; | ||||
| 		T x5 = x4 * x; | ||||
| 		return T(1) + x + (x2 * T(0.5)) + (x3 * T(0.1666666667)) + (x4 * T(0.041666667)) + (x5 * T(0.008333333333)); | ||||
| 	} | ||||
| 	/*  // Try to handle all values of float... but often shower than std::exp, glm::floor and the loop kill the performance | ||||
| 	GLM_FUNC_QUALIFIER float fastExp(float x) | ||||
| 	{ | ||||
| 		const float e = 2.718281828f; | ||||
| 		const float IntegerPart = floor(x); | ||||
| 		const float FloatPart = x - IntegerPart; | ||||
| 		float z = 1.f; | ||||
|  | ||||
| 		for(int i = 0; i < int(IntegerPart); ++i) | ||||
| 			z *= e; | ||||
|  | ||||
| 		const float x2 = FloatPart * FloatPart; | ||||
| 		const float x3 = x2 * FloatPart; | ||||
| 		const float x4 = x3 * FloatPart; | ||||
| 		const float x5 = x4 * FloatPart; | ||||
| 		return z * (1.0f + FloatPart + (x2 * 0.5f) + (x3 * 0.1666666667f) + (x4 * 0.041666667f) + (x5 * 0.008333333333f)); | ||||
| 	} | ||||
|  | ||||
| 	// Increase accuracy on number bigger that 1 and smaller than -1 but it's not enough for high and negative numbers | ||||
| 	GLM_FUNC_QUALIFIER float fastExp(float x) | ||||
| 	{ | ||||
| 		// This has a better looking and same performance in release mode than the following code. However, in debug mode it's slower. | ||||
| 		// return 1.0f + x * (1.0f + x * 0.5f * (1.0f + x * 0.3333333333f * (1.0f + x * 0.25 * (1.0f + x * 0.2f)))); | ||||
| 		float x2 = x * x; | ||||
| 		float x3 = x2 * x; | ||||
| 		float x4 = x3 * x; | ||||
| 		float x5 = x4 * x; | ||||
| 		float x6 = x5 * x; | ||||
| 		float x7 = x6 * x; | ||||
| 		float x8 = x7 * x; | ||||
| 		return 1.0f + x + (x2 * 0.5f) + (x3 * 0.1666666667f) + (x4 * 0.041666667f) + (x5 * 0.008333333333f)+ (x6 * 0.00138888888888f) + (x7 * 0.000198412698f) + (x8 * 0.0000248015873f);; | ||||
| 	} | ||||
| 	*/ | ||||
|  | ||||
| 	template <typename T, precision P, template <typename, precision> class vecType> | ||||
| 	GLM_FUNC_QUALIFIER vecType<T, P> fastExp(vecType<T, P> const & x) | ||||
| 	{ | ||||
| 		return detail::functor1<T, T, P, vecType>::call(fastExp, x); | ||||
| 	} | ||||
|  | ||||
| 	// fastLog | ||||
| 	template <typename genType> | ||||
| 	GLM_FUNC_QUALIFIER genType fastLog(genType x) | ||||
| 	{ | ||||
| 		return std::log(x); | ||||
| 	} | ||||
|  | ||||
| 	/* Slower than the VC7.1 function... | ||||
| 	GLM_FUNC_QUALIFIER float fastLog(float x) | ||||
| 	{ | ||||
| 		float y1 = (x - 1.0f) / (x + 1.0f); | ||||
| 		float y2 = y1 * y1; | ||||
| 		return 2.0f * y1 * (1.0f + y2 * (0.3333333333f + y2 * (0.2f + y2 * 0.1428571429f))); | ||||
| 	} | ||||
| 	*/ | ||||
|  | ||||
| 	template <typename T, precision P, template <typename, precision> class vecType> | ||||
| 	GLM_FUNC_QUALIFIER vecType<T, P> fastLog(vecType<T, P> const & x) | ||||
| 	{ | ||||
| 		return detail::functor1<T, T, P, vecType>::call(fastLog, x); | ||||
| 	} | ||||
|  | ||||
| 	//fastExp2, ln2 = 0.69314718055994530941723212145818f | ||||
| 	template <typename genType> | ||||
| 	GLM_FUNC_QUALIFIER genType fastExp2(genType x) | ||||
| 	{ | ||||
| 		return fastExp(0.69314718055994530941723212145818f * x); | ||||
| 	} | ||||
|  | ||||
| 	template <typename T, precision P, template <typename, precision> class vecType> | ||||
| 	GLM_FUNC_QUALIFIER vecType<T, P> fastExp2(vecType<T, P> const & x) | ||||
| 	{ | ||||
| 		return detail::functor1<T, T, P, vecType>::call(fastExp2, x); | ||||
| 	} | ||||
|  | ||||
| 	// fastLog2, ln2 = 0.69314718055994530941723212145818f | ||||
| 	template <typename genType> | ||||
| 	GLM_FUNC_QUALIFIER genType fastLog2(genType x) | ||||
| 	{ | ||||
| 		return fastLog(x) / 0.69314718055994530941723212145818f; | ||||
| 	} | ||||
|  | ||||
| 	template <typename T, precision P, template <typename, precision> class vecType> | ||||
| 	GLM_FUNC_QUALIFIER vecType<T, P> fastLog2(vecType<T, P> const & x) | ||||
| 	{ | ||||
| 		return detail::functor1<T, T, P, vecType>::call(fastLog2, x); | ||||
| 	} | ||||
| }//namespace glm | ||||
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