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							| @@ -0,0 +1,182 @@ | ||||
| /// @ref gtx_integer | ||||
| /// @file glm/gtx/integer.inl | ||||
|  | ||||
| namespace glm | ||||
| { | ||||
| 	// pow | ||||
| 	GLM_FUNC_QUALIFIER int pow(int x, int y) | ||||
| 	{ | ||||
| 		if(y == 0) | ||||
| 			return 1; | ||||
| 		int result = x; | ||||
| 		for(int i = 1; i < y; ++i) | ||||
| 			result *= x; | ||||
| 		return result; | ||||
| 	} | ||||
|  | ||||
| 	// sqrt: From Christopher J. Musial, An integer square root, Graphics Gems, 1990, page 387 | ||||
| 	GLM_FUNC_QUALIFIER int sqrt(int x) | ||||
| 	{ | ||||
| 		if(x <= 1) return x; | ||||
|  | ||||
| 		int NextTrial = x >> 1; | ||||
| 		int CurrentAnswer; | ||||
|  | ||||
| 		do | ||||
| 		{ | ||||
| 			CurrentAnswer = NextTrial; | ||||
| 			NextTrial = (NextTrial + x / NextTrial) >> 1; | ||||
| 		} while(NextTrial < CurrentAnswer); | ||||
|  | ||||
| 		return CurrentAnswer; | ||||
| 	} | ||||
|  | ||||
| // Henry Gordon Dietz: http://aggregate.org/MAGIC/ | ||||
| namespace detail | ||||
| { | ||||
| 	GLM_FUNC_QUALIFIER unsigned int ones32(unsigned int x) | ||||
| 	{ | ||||
| 		/* 32-bit recursive reduction using SWAR... | ||||
| 		but first step is mapping 2-bit values | ||||
| 		into sum of 2 1-bit values in sneaky way | ||||
| 		*/ | ||||
| 		x -= ((x >> 1) & 0x55555555); | ||||
| 		x = (((x >> 2) & 0x33333333) + (x & 0x33333333)); | ||||
| 		x = (((x >> 4) + x) & 0x0f0f0f0f); | ||||
| 		x += (x >> 8); | ||||
| 		x += (x >> 16); | ||||
| 		return(x & 0x0000003f); | ||||
| 	} | ||||
| }//namespace detail | ||||
|  | ||||
| 	// Henry Gordon Dietz: http://aggregate.org/MAGIC/ | ||||
| /* | ||||
| 	GLM_FUNC_QUALIFIER unsigned int floor_log2(unsigned int x) | ||||
| 	{ | ||||
| 		x |= (x >> 1); | ||||
| 		x |= (x >> 2); | ||||
| 		x |= (x >> 4); | ||||
| 		x |= (x >> 8); | ||||
| 		x |= (x >> 16); | ||||
|  | ||||
| 		return _detail::ones32(x) >> 1; | ||||
| 	} | ||||
| */ | ||||
| 	// mod | ||||
| 	GLM_FUNC_QUALIFIER int mod(int x, int y) | ||||
| 	{ | ||||
| 		return x - y * (x / y); | ||||
| 	} | ||||
|  | ||||
| 	// factorial (!12 max, integer only) | ||||
| 	template <typename genType> | ||||
| 	GLM_FUNC_QUALIFIER genType factorial(genType const & x) | ||||
| 	{ | ||||
| 		genType Temp = x; | ||||
| 		genType Result; | ||||
| 		for(Result = 1; Temp > 1; --Temp) | ||||
| 			Result *= Temp; | ||||
| 		return Result; | ||||
| 	} | ||||
|  | ||||
| 	template <typename T, precision P> | ||||
| 	GLM_FUNC_QUALIFIER tvec2<T, P> factorial( | ||||
| 		tvec2<T, P> const & x) | ||||
| 	{ | ||||
| 		return tvec2<T, P>( | ||||
| 			factorial(x.x), | ||||
| 			factorial(x.y)); | ||||
| 	} | ||||
|  | ||||
| 	template <typename T, precision P> | ||||
| 	GLM_FUNC_QUALIFIER tvec3<T, P> factorial( | ||||
| 		tvec3<T, P> const & x) | ||||
| 	{ | ||||
| 		return tvec3<T, P>( | ||||
| 			factorial(x.x), | ||||
| 			factorial(x.y), | ||||
| 			factorial(x.z)); | ||||
| 	} | ||||
|  | ||||
| 	template <typename T, precision P> | ||||
| 	GLM_FUNC_QUALIFIER tvec4<T, P> factorial( | ||||
| 		tvec4<T, P> const & x) | ||||
| 	{ | ||||
| 		return tvec4<T, P>( | ||||
| 			factorial(x.x), | ||||
| 			factorial(x.y), | ||||
| 			factorial(x.z), | ||||
| 			factorial(x.w)); | ||||
| 	} | ||||
|  | ||||
| 	GLM_FUNC_QUALIFIER uint pow(uint x, uint y) | ||||
| 	{ | ||||
| 		uint result = x; | ||||
| 		for(uint i = 1; i < y; ++i) | ||||
| 			result *= x; | ||||
| 		return result; | ||||
| 	} | ||||
|  | ||||
| 	GLM_FUNC_QUALIFIER uint sqrt(uint x) | ||||
| 	{ | ||||
| 		if(x <= 1) return x; | ||||
|  | ||||
| 		uint NextTrial = x >> 1; | ||||
| 		uint CurrentAnswer; | ||||
|  | ||||
| 		do | ||||
| 		{ | ||||
| 			CurrentAnswer = NextTrial; | ||||
| 			NextTrial = (NextTrial + x / NextTrial) >> 1; | ||||
| 		} while(NextTrial < CurrentAnswer); | ||||
|  | ||||
| 		return CurrentAnswer; | ||||
| 	} | ||||
|  | ||||
| 	GLM_FUNC_QUALIFIER uint mod(uint x, uint y) | ||||
| 	{ | ||||
| 		return x - y * (x / y); | ||||
| 	} | ||||
|  | ||||
| #if(GLM_COMPILER & (GLM_COMPILER_VC | GLM_COMPILER_GCC)) | ||||
|  | ||||
| 	GLM_FUNC_QUALIFIER unsigned int nlz(unsigned int x)  | ||||
| 	{ | ||||
| 		return 31u - findMSB(x); | ||||
| 	} | ||||
|  | ||||
| #else | ||||
|  | ||||
| 	// Hackers Delight: http://www.hackersdelight.org/HDcode/nlz.c.txt | ||||
| 	GLM_FUNC_QUALIFIER unsigned int nlz(unsigned int x)  | ||||
| 	{ | ||||
| 		int y, m, n; | ||||
|  | ||||
| 		y = -int(x >> 16);      // If left half of x is 0, | ||||
| 		m = (y >> 16) & 16;  // set n = 16.  If left half | ||||
| 		n = 16 - m;          // is nonzero, set n = 0 and | ||||
| 		x = x >> m;          // shift x right 16. | ||||
| 							// Now x is of the form 0000xxxx. | ||||
| 		y = x - 0x100;       // If positions 8-15 are 0, | ||||
| 		m = (y >> 16) & 8;   // add 8 to n and shift x left 8. | ||||
| 		n = n + m; | ||||
| 		x = x << m; | ||||
|  | ||||
| 		y = x - 0x1000;      // If positions 12-15 are 0, | ||||
| 		m = (y >> 16) & 4;   // add 4 to n and shift x left 4. | ||||
| 		n = n + m; | ||||
| 		x = x << m; | ||||
|  | ||||
| 		y = x - 0x4000;      // If positions 14-15 are 0, | ||||
| 		m = (y >> 16) & 2;   // add 2 to n and shift x left 2. | ||||
| 		n = n + m; | ||||
| 		x = x << m; | ||||
|  | ||||
| 		y = x >> 14;         // Set y = 0, 1, 2, or 3. | ||||
| 		m = y & ~(y >> 1);   // Set m = 0, 1, 2, or 2 resp. | ||||
| 		return unsigned(n + 2 - m); | ||||
| 	} | ||||
|  | ||||
| #endif//(GLM_COMPILER) | ||||
|  | ||||
| }//namespace glm | ||||
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