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							| @@ -0,0 +1,134 @@ | ||||
| /// @ref gtx_matrix_interpolation | ||||
| /// @file glm/gtx/matrix_interpolation.hpp | ||||
|  | ||||
| namespace glm | ||||
| { | ||||
| 	template <typename T, precision P> | ||||
| 	GLM_FUNC_QUALIFIER void axisAngle | ||||
| 	( | ||||
| 		tmat4x4<T, P> const & mat, | ||||
| 		tvec3<T, P> & axis, | ||||
| 		T & angle | ||||
| 	) | ||||
| 	{ | ||||
| 		T epsilon = (T)0.01; | ||||
| 		T epsilon2 = (T)0.1; | ||||
|  | ||||
| 		if((abs(mat[1][0] - mat[0][1]) < epsilon) && (abs(mat[2][0] - mat[0][2]) < epsilon) && (abs(mat[2][1] - mat[1][2]) < epsilon)) | ||||
| 		{ | ||||
| 			if ((abs(mat[1][0] + mat[0][1]) < epsilon2) && (abs(mat[2][0] + mat[0][2]) < epsilon2) && (abs(mat[2][1] + mat[1][2]) < epsilon2) && (abs(mat[0][0] + mat[1][1] + mat[2][2] - (T)3.0) < epsilon2)) | ||||
| 			{ | ||||
| 				angle = (T)0.0; | ||||
| 				axis.x = (T)1.0; | ||||
| 				axis.y = (T)0.0; | ||||
| 				axis.z = (T)0.0; | ||||
| 				return; | ||||
| 			} | ||||
| 			angle = static_cast<T>(3.1415926535897932384626433832795); | ||||
| 			T xx = (mat[0][0] + (T)1.0) / (T)2.0; | ||||
| 			T yy = (mat[1][1] + (T)1.0) / (T)2.0; | ||||
| 			T zz = (mat[2][2] + (T)1.0) / (T)2.0; | ||||
| 			T xy = (mat[1][0] + mat[0][1]) / (T)4.0; | ||||
| 			T xz = (mat[2][0] + mat[0][2]) / (T)4.0; | ||||
| 			T yz = (mat[2][1] + mat[1][2]) / (T)4.0; | ||||
| 			if((xx > yy) && (xx > zz)) | ||||
| 			{ | ||||
| 				if (xx < epsilon) { | ||||
| 					axis.x = (T)0.0; | ||||
| 					axis.y = (T)0.7071; | ||||
| 					axis.z = (T)0.7071; | ||||
| 				} else { | ||||
| 					axis.x = sqrt(xx); | ||||
| 					axis.y = xy / axis.x; | ||||
| 					axis.z = xz / axis.x; | ||||
| 				} | ||||
| 			} | ||||
| 			else if (yy > zz) | ||||
| 			{ | ||||
| 				if (yy < epsilon) { | ||||
| 					axis.x = (T)0.7071; | ||||
| 					axis.y = (T)0.0; | ||||
| 					axis.z = (T)0.7071; | ||||
| 				} else { | ||||
| 					axis.y = sqrt(yy); | ||||
| 					axis.x = xy / axis.y; | ||||
| 					axis.z = yz / axis.y; | ||||
| 				} | ||||
| 			} | ||||
| 			else | ||||
| 			{ | ||||
| 				if (zz < epsilon) { | ||||
| 					axis.x = (T)0.7071; | ||||
| 					axis.y = (T)0.7071; | ||||
| 					axis.z = (T)0.0; | ||||
| 				} else { | ||||
| 					axis.z = sqrt(zz); | ||||
| 					axis.x = xz / axis.z; | ||||
| 					axis.y = yz / axis.z; | ||||
| 				} | ||||
| 			} | ||||
| 			return; | ||||
| 		} | ||||
| 		T s = sqrt((mat[2][1] - mat[1][2]) * (mat[2][1] - mat[1][2]) + (mat[2][0] - mat[0][2]) * (mat[2][0] - mat[0][2]) + (mat[1][0] - mat[0][1]) * (mat[1][0] - mat[0][1])); | ||||
| 		if (glm::abs(s) < T(0.001)) | ||||
| 			s = (T)1.0; | ||||
| 		angle = acos((mat[0][0] + mat[1][1] + mat[2][2] - (T)1.0) / (T)2.0); | ||||
| 		axis.x = (mat[1][2] - mat[2][1]) / s; | ||||
| 		axis.y = (mat[2][0] - mat[0][2]) / s; | ||||
| 		axis.z = (mat[0][1] - mat[1][0]) / s; | ||||
| 	} | ||||
|  | ||||
| 	template <typename T, precision P> | ||||
| 	GLM_FUNC_QUALIFIER tmat4x4<T, P> axisAngleMatrix | ||||
| 	( | ||||
| 		tvec3<T, P> const & axis, | ||||
| 		T const angle | ||||
| 	) | ||||
| 	{ | ||||
| 		T c = cos(angle); | ||||
| 		T s = sin(angle); | ||||
| 		T t = static_cast<T>(1) - c; | ||||
| 		tvec3<T, P> n = normalize(axis); | ||||
|  | ||||
| 		return tmat4x4<T, P>( | ||||
| 			t * n.x * n.x + c,          t * n.x * n.y + n.z * s,    t * n.x * n.z - n.y * s,    T(0), | ||||
| 			t * n.x * n.y - n.z * s,    t * n.y * n.y + c,          t * n.y * n.z + n.x * s,    T(0), | ||||
| 			t * n.x * n.z + n.y * s,    t * n.y * n.z - n.x * s,    t * n.z * n.z + c,          T(0), | ||||
| 			T(0),                        T(0),                        T(0),                     T(1) | ||||
| 		); | ||||
| 	} | ||||
|  | ||||
| 	template <typename T, precision P> | ||||
| 	GLM_FUNC_QUALIFIER tmat4x4<T, P> extractMatrixRotation | ||||
| 	( | ||||
| 		tmat4x4<T, P> const & mat | ||||
| 	) | ||||
| 	{ | ||||
| 		return tmat4x4<T, P>( | ||||
| 			mat[0][0], mat[0][1], mat[0][2], 0.0, | ||||
| 			mat[1][0], mat[1][1], mat[1][2], 0.0, | ||||
| 			mat[2][0], mat[2][1], mat[2][2], 0.0, | ||||
| 			0.0,       0.0,       0.0,       1.0 | ||||
| 		); | ||||
| 	} | ||||
|  | ||||
| 	template <typename T, precision P> | ||||
| 	GLM_FUNC_QUALIFIER tmat4x4<T, P> interpolate | ||||
| 	( | ||||
| 		tmat4x4<T, P> const & m1, | ||||
| 		tmat4x4<T, P> const & m2, | ||||
| 		T const delta | ||||
| 	) | ||||
| 	{ | ||||
| 		tmat4x4<T, P> m1rot = extractMatrixRotation(m1); | ||||
| 		tmat4x4<T, P> dltRotation = m2 * transpose(m1rot); | ||||
| 		tvec3<T, P> dltAxis; | ||||
| 		T dltAngle; | ||||
| 		axisAngle(dltRotation, dltAxis, dltAngle); | ||||
| 		tmat4x4<T, P> out = axisAngleMatrix(dltAxis, dltAngle * delta) * m1rot; | ||||
| 		out[3][0] = m1[3][0] + delta * (m2[3][0] - m1[3][0]); | ||||
| 		out[3][1] = m1[3][1] + delta * (m2[3][1] - m1[3][1]); | ||||
| 		out[3][2] = m1[3][2] + delta * (m2[3][2] - m1[3][2]); | ||||
| 		return out; | ||||
| 	} | ||||
| }//namespace glm | ||||
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