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								lib/glm/gtx/rotate_normalized_axis.hpp
									
									
									
									
									
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| /// @ref gtx_rotate_normalized_axis | ||||
| /// @file glm/gtx/rotate_normalized_axis.hpp | ||||
| /// | ||||
| /// @see core (dependence) | ||||
| /// @see gtc_matrix_transform | ||||
| /// @see gtc_quaternion | ||||
| /// | ||||
| /// @defgroup gtx_rotate_normalized_axis GLM_GTX_rotate_normalized_axis | ||||
| /// @ingroup gtx | ||||
| /// | ||||
| /// @brief Quaternions and matrices rotations around normalized axis. | ||||
| /// | ||||
| /// <glm/gtx/rotate_normalized_axis.hpp> need to be included to use these functionalities. | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
| // Dependency: | ||||
| #include "../glm.hpp" | ||||
| #include "../gtc/epsilon.hpp" | ||||
| #include "../gtc/quaternion.hpp" | ||||
|  | ||||
| #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) | ||||
| #	pragma message("GLM: GLM_GTX_rotate_normalized_axis extension included") | ||||
| #endif | ||||
|  | ||||
| namespace glm | ||||
| { | ||||
| 	/// @addtogroup gtx_rotate_normalized_axis | ||||
| 	/// @{ | ||||
|  | ||||
| 	/// Builds a rotation 4 * 4 matrix created from a normalized axis and an angle.  | ||||
| 	///  | ||||
| 	/// @param m Input matrix multiplied by this rotation matrix. | ||||
| 	/// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. | ||||
| 	/// @param axis Rotation axis, must be normalized. | ||||
| 	/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double. | ||||
| 	///  | ||||
| 	/// @see gtx_rotate_normalized_axis | ||||
| 	/// @see - rotate(T angle, T x, T y, T z)  | ||||
| 	/// @see - rotate(tmat4x4<T, P> const & m, T angle, T x, T y, T z)  | ||||
| 	/// @see - rotate(T angle, tvec3<T, P> const & v)  | ||||
| 	template <typename T, precision P> | ||||
| 	GLM_FUNC_DECL tmat4x4<T, P> rotateNormalizedAxis( | ||||
| 		tmat4x4<T, P> const & m, | ||||
| 		T const & angle, | ||||
| 		tvec3<T, P> const & axis); | ||||
|  | ||||
| 	/// Rotates a quaternion from a vector of 3 components normalized axis and an angle. | ||||
| 	///  | ||||
| 	/// @param q Source orientation | ||||
| 	/// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise. | ||||
| 	/// @param axis Normalized axis of the rotation, must be normalized. | ||||
| 	///  | ||||
| 	/// @see gtx_rotate_normalized_axis | ||||
| 	template <typename T, precision P> | ||||
| 	GLM_FUNC_DECL tquat<T, P> rotateNormalizedAxis( | ||||
| 		tquat<T, P> const & q, | ||||
| 		T const & angle, | ||||
| 		tvec3<T, P> const & axis); | ||||
|  | ||||
| 	/// @} | ||||
| }//namespace glm | ||||
|  | ||||
| #include "rotate_normalized_axis.inl" | ||||
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