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								lib/glm/gtx/rotate_normalized_axis.inl
									
									
									
									
									
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| /// @ref gtx_rotate_normalized_axis | ||||
| /// @file glm/gtx/rotate_normalized_axis.inl | ||||
|  | ||||
| namespace glm | ||||
| { | ||||
| 	template <typename T, precision P> | ||||
| 	GLM_FUNC_QUALIFIER tmat4x4<T, P> rotateNormalizedAxis | ||||
| 	( | ||||
| 		tmat4x4<T, P> const & m, | ||||
| 		T const & angle, | ||||
| 		tvec3<T, P> const & v | ||||
| 	) | ||||
| 	{ | ||||
| 		T const a = angle; | ||||
| 		T const c = cos(a); | ||||
| 		T const s = sin(a); | ||||
|  | ||||
| 		tvec3<T, P> const axis(v); | ||||
|  | ||||
| 		tvec3<T, P> const temp((static_cast<T>(1) - c) * axis); | ||||
|  | ||||
| 		tmat4x4<T, P> Rotate(uninitialize); | ||||
| 		Rotate[0][0] = c + temp[0] * axis[0]; | ||||
| 		Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2]; | ||||
| 		Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1]; | ||||
|  | ||||
| 		Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2]; | ||||
| 		Rotate[1][1] = c + temp[1] * axis[1]; | ||||
| 		Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0]; | ||||
|  | ||||
| 		Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1]; | ||||
| 		Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0]; | ||||
| 		Rotate[2][2] = c + temp[2] * axis[2]; | ||||
|  | ||||
| 		tmat4x4<T, P> Result(uninitialize); | ||||
| 		Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2]; | ||||
| 		Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2]; | ||||
| 		Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2]; | ||||
| 		Result[3] = m[3]; | ||||
| 		return Result; | ||||
| 	} | ||||
|  | ||||
| 	template <typename T, precision P> | ||||
| 	GLM_FUNC_QUALIFIER tquat<T, P> rotateNormalizedAxis | ||||
| 	( | ||||
| 		tquat<T, P> const & q,  | ||||
| 		T const & angle, | ||||
| 		tvec3<T, P> const & v | ||||
| 	) | ||||
| 	{ | ||||
| 		tvec3<T, P> const Tmp(v); | ||||
|  | ||||
| 		T const AngleRad(angle); | ||||
| 		T const Sin = sin(AngleRad * T(0.5)); | ||||
|  | ||||
| 		return q * tquat<T, P>(cos(AngleRad * static_cast<T>(0.5)), Tmp.x * Sin, Tmp.y * Sin, Tmp.z * Sin); | ||||
| 		//return gtc::quaternion::cross(q, tquat<T, P>(cos(AngleRad * T(0.5)), Tmp.x * fSin, Tmp.y * fSin, Tmp.z * fSin)); | ||||
| 	} | ||||
| }//namespace glm | ||||
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