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								lib/glm/gtx/scalar_multiplication.hpp
									
									
									
									
									
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							| @@ -0,0 +1,69 @@ | ||||
| /// @ref gtx | ||||
| /// @file glm/gtx/scalar_multiplication.hpp | ||||
| /// @author Joshua Moerman | ||||
| /// | ||||
| /// @brief Enables scalar multiplication for all types | ||||
| /// | ||||
| /// Since GLSL is very strict about types, the following (often used) combinations do not work: | ||||
| ///    double * vec4 | ||||
| ///    int * vec4 | ||||
| ///    vec4 / int | ||||
| /// So we'll fix that! Of course "float * vec4" should remain the same (hence the enable_if magic) | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
| #include "../detail/setup.hpp" | ||||
|  | ||||
| #if !GLM_HAS_TEMPLATE_ALIASES && !(GLM_COMPILER & GLM_COMPILER_GCC) | ||||
| #	error "GLM_GTX_scalar_multiplication requires C++11 support or alias templates and if not support for GCC" | ||||
| #endif | ||||
|  | ||||
| #include "../vec2.hpp" | ||||
| #include "../vec3.hpp" | ||||
| #include "../vec4.hpp" | ||||
| #include "../mat2x2.hpp" | ||||
| #include <type_traits> | ||||
|  | ||||
| namespace glm | ||||
| { | ||||
| 	template <typename T, typename Vec> | ||||
| 	using return_type_scalar_multiplication = typename std::enable_if< | ||||
| 		!std::is_same<T, float>::value       // T may not be a float | ||||
| 		&& std::is_arithmetic<T>::value, Vec // But it may be an int or double (no vec3 or mat3, ...) | ||||
| 	>::type; | ||||
|  | ||||
| #define GLM_IMPLEMENT_SCAL_MULT(Vec) \ | ||||
| 	template <typename T> \ | ||||
| 	return_type_scalar_multiplication<T, Vec> \ | ||||
| 	operator*(T const & s, Vec rh){ \ | ||||
| 		return rh *= static_cast<float>(s); \ | ||||
| 	} \ | ||||
| 	 \ | ||||
| 	template <typename T> \ | ||||
| 	return_type_scalar_multiplication<T, Vec> \ | ||||
| 	operator*(Vec lh, T const & s){ \ | ||||
| 		return lh *= static_cast<float>(s); \ | ||||
| 	} \ | ||||
| 	 \ | ||||
| 	template <typename T> \ | ||||
| 	return_type_scalar_multiplication<T, Vec> \ | ||||
| 	operator/(Vec lh, T const & s){ \ | ||||
| 		return lh *= 1.0f / s; \ | ||||
| 	} | ||||
|  | ||||
| GLM_IMPLEMENT_SCAL_MULT(vec2) | ||||
| GLM_IMPLEMENT_SCAL_MULT(vec3) | ||||
| GLM_IMPLEMENT_SCAL_MULT(vec4) | ||||
|  | ||||
| GLM_IMPLEMENT_SCAL_MULT(mat2) | ||||
| GLM_IMPLEMENT_SCAL_MULT(mat2x3) | ||||
| GLM_IMPLEMENT_SCAL_MULT(mat2x4) | ||||
| GLM_IMPLEMENT_SCAL_MULT(mat3x2) | ||||
| GLM_IMPLEMENT_SCAL_MULT(mat3) | ||||
| GLM_IMPLEMENT_SCAL_MULT(mat3x4) | ||||
| GLM_IMPLEMENT_SCAL_MULT(mat4x2) | ||||
| GLM_IMPLEMENT_SCAL_MULT(mat4x3) | ||||
| GLM_IMPLEMENT_SCAL_MULT(mat4) | ||||
|  | ||||
| #undef GLM_IMPLEMENT_SCAL_MULT | ||||
| } // namespace glm | ||||
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