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| /// @ref gtx_transform | ||||
| /// @file glm/gtx/transform.hpp | ||||
| /// | ||||
| /// @see core (dependence) | ||||
| /// @see gtc_matrix_transform (dependence) | ||||
| /// @see gtx_transform | ||||
| /// @see gtx_transform2 | ||||
| /// | ||||
| /// @defgroup gtx_transform GLM_GTX_transform | ||||
| /// @ingroup gtx | ||||
| /// | ||||
| /// @brief Add transformation matrices | ||||
| /// | ||||
| /// <glm/gtx/transform.hpp> need to be included to use these functionalities. | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
| // Dependency: | ||||
| #include "../glm.hpp" | ||||
| #include "../gtc/matrix_transform.hpp" | ||||
|  | ||||
| #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) | ||||
| #	pragma message("GLM: GLM_GTX_transform extension included") | ||||
| #endif | ||||
|  | ||||
| namespace glm | ||||
| { | ||||
| 	/// @addtogroup gtx_transform | ||||
| 	/// @{ | ||||
|  | ||||
| 	/// Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. | ||||
| 	/// @see gtc_matrix_transform | ||||
| 	/// @see gtx_transform | ||||
| 	template <typename T, precision P> | ||||
| 	GLM_FUNC_DECL tmat4x4<T, P> translate( | ||||
| 		tvec3<T, P> const & v); | ||||
|  | ||||
| 	/// Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians.  | ||||
| 	/// @see gtc_matrix_transform | ||||
| 	/// @see gtx_transform | ||||
| 	template <typename T, precision P> | ||||
| 	GLM_FUNC_DECL tmat4x4<T, P> rotate( | ||||
| 		T angle,  | ||||
| 		tvec3<T, P> const & v); | ||||
|  | ||||
| 	/// Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components. | ||||
| 	/// @see gtc_matrix_transform | ||||
| 	/// @see gtx_transform | ||||
| 	template <typename T, precision P> | ||||
| 	GLM_FUNC_DECL tmat4x4<T, P> scale( | ||||
| 		tvec3<T, P> const & v); | ||||
|  | ||||
| 	/// @} | ||||
| }// namespace glm | ||||
|  | ||||
| #include "transform.inl" | ||||
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