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								lib/glm/mat4x2.hpp
									
									
									
									
									
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| /// @ref core | ||||
| /// @file glm/mat4x2.hpp | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
| #include "detail/type_mat4x2.hpp" | ||||
|  | ||||
| namespace glm | ||||
| { | ||||
| 	/// 4 columns of 2 components matrix of low precision floating-point numbers. | ||||
| 	/// There is no guarantee on the actual precision. | ||||
| 	/// | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | ||||
| 	typedef tmat4x2<float, lowp>		lowp_mat4x2; | ||||
| 	 | ||||
| 	/// 4 columns of 2 components matrix of medium precision floating-point numbers. | ||||
| 	/// There is no guarantee on the actual precision. | ||||
| 	/// | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | ||||
| 	typedef tmat4x2<float, mediump>		mediump_mat4x2; | ||||
| 	 | ||||
| 	/// 4 columns of 2 components matrix of high precision floating-point numbers. | ||||
| 	/// There is no guarantee on the actual precision. | ||||
| 	/// | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> | ||||
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> | ||||
| 	typedef tmat4x2<float, highp>		highp_mat4x2; | ||||
|  | ||||
| }//namespace glm | ||||
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