refactor: state into namespace

This commit is contained in:
2025-10-13 17:17:28 +02:00
parent 4e2c62aaf4
commit 74a0bfca41
9 changed files with 19 additions and 27 deletions

View File

@@ -75,11 +75,11 @@ void Engine::initialize()
}
// Initialize default shader
State::default_shader_ =
state::default_shader =
std::make_shared<Shader>("data/vertex.glsl", "data/fragment.glsl");
if (std::strlen(State::default_shader_->error()) > 0) {
if (std::strlen(state::default_shader->error()) > 0) {
std::cerr << "Failed to initialize shaders: "
<< State::default_shader_->error() << "\n";
<< state::default_shader->error() << "\n";
}
}