refactor: state into namespace
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		| @@ -75,11 +75,11 @@ void Engine::initialize() | ||||
| 	} | ||||
|  | ||||
| 	// Initialize default shader | ||||
| 	State::default_shader_ = | ||||
| 	state::default_shader = | ||||
| 	    std::make_shared<Shader>("data/vertex.glsl", "data/fragment.glsl"); | ||||
| 	if (std::strlen(State::default_shader_->error()) > 0) { | ||||
| 	if (std::strlen(state::default_shader->error()) > 0) { | ||||
| 		std::cerr << "Failed to initialize shaders: " | ||||
| 			  << State::default_shader_->error() << "\n"; | ||||
| 			  << state::default_shader->error() << "\n"; | ||||
| 	} | ||||
| } | ||||
|  | ||||
|   | ||||
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