fix: rotation
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@@ -27,10 +27,22 @@ Buffer::Buffer(const std::vector<Vertex>& vertices,
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices.size() * sizeof(uint16_t),
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indices.data(), GL_STATIC_DRAW);
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// Attribute 0: position (vec3)
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex),
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nullptr);
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reinterpret_cast<void*>(0));
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glEnableVertexAttribArray(0);
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// Attribute 1: color (vec3)
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glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex),
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reinterpret_cast<void*>(sizeof(glm::vec3)));
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glEnableVertexAttribArray(1);
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// Attribute 2: tex_coord (vec2)
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glVertexAttribPointer(
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2, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex),
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reinterpret_cast<void*>(sizeof(glm::vec3) * 2));
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glEnableVertexAttribArray(2);
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Logger::info(sstr("Buffer created with ", vertices.size(),
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" vertices and ", indices.size(), " indices"));
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}
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@@ -144,7 +144,7 @@ void Engine::setup()
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// Create camera
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camera_ = std::make_shared<Camera>();
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camera_->set_position(glm::vec3(0.0f, 1.0f, 10.0f));
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camera_->set_position(glm::vec3(0.0f, 4.0f, 12.0f));
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camera_->set_rotation(glm::vec3(glm::radians(-20.0f), 0.0f, 0.0f));
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camera_->set_projection(
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glm::perspective(glm::radians(45.0f),
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@@ -160,7 +160,7 @@ void Engine::setup()
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auto box_stack_mesh = Mesh::load("data/models/box_stack.obj");
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if (box_stack_mesh) {
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auto box_stack_model = std::make_shared<Model>(box_stack_mesh);
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box_stack_model->set_position(glm::vec3(-2.0f, 0.0f, 0.0f));
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box_stack_model->set_position(glm::vec3(-2.0f, -1.25f, 0.0f));
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models_.push_back(box_stack_model);
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world_->add_entity(box_stack_model);
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Logger::info("Box stack model loaded and added to world");
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@@ -172,7 +172,9 @@ void Engine::setup()
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auto gunslinger_model =
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std::make_shared<Model>(gunslinger_mesh);
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gunslinger_model->set_position(glm::vec3(2.0f, 0.0f, 0.0f));
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gunslinger_model->set_scale(glm::vec3(0.5f, 0.5f, 0.5f));
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gunslinger_model->set_rotation(
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glm::vec3(0.0f, glm::radians(-30.0f), 0.0f));
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gunslinger_model->set_scale(glm::vec3(0.1f, 0.1f, 0.1f));
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models_.push_back(gunslinger_model);
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world_->add_entity(gunslinger_model);
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Logger::info("Gunslinger model loaded and added to world");
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