refactor: mesh load method
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@@ -14,9 +14,9 @@ public:
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Mesh() = default;
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~Mesh() = default;
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static std::shared_ptr<Mesh> load(
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const char* filename,
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const std::shared_ptr<Shader>& shader = nullptr);
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static std::shared_ptr<Mesh>
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load(const char* filename,
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const std::shared_ptr<Shader>& shader = nullptr);
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void add_buffer(const std::shared_ptr<Buffer>& buffer,
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const Material& material);
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