refactor: mesh load method

This commit is contained in:
2025-10-13 19:59:29 +02:00
parent d084ce8799
commit cf725c4c69
3 changed files with 138 additions and 127 deletions

View File

@@ -14,9 +14,9 @@ public:
Mesh() = default;
~Mesh() = default;
static std::shared_ptr<Mesh> load(
const char* filename,
const std::shared_ptr<Shader>& shader = nullptr);
static std::shared_ptr<Mesh>
load(const char* filename,
const std::shared_ptr<Shader>& shader = nullptr);
void add_buffer(const std::shared_ptr<Buffer>& buffer,
const Material& material);