feat: add assignment 3 files
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@@ -84,7 +84,7 @@ void Engine::initialize()
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// Initialize default shader
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Logger::info("Loading default shaders...");
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state::default_shader =
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std::make_shared<Shader>("data/vertex.glsl", "data/fragment.glsl");
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std::make_shared<Shader>("data/shaders/vertex.glsl", "data/shaders/fragment.glsl");
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if (std::strlen(state::default_shader->error()) > 0) {
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Logger::error(sstr("Failed to initialize shaders: ",
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state::default_shader->error()));
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