style: naming convention
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		| @@ -8,10 +8,10 @@ class Shader; | ||||
|  | ||||
| class State { | ||||
| public: | ||||
| 	static std::shared_ptr<Shader> defaultShader; | ||||
| 	static glm::mat4	       projectionMatrix; | ||||
| 	static glm::mat4	       viewMatrix; | ||||
| 	static glm::mat4	       modelMatrix; | ||||
| 	static std::shared_ptr<Shader> default_shader_; | ||||
| 	static glm::mat4	       projection_matrix_; | ||||
| 	static glm::mat4	       view_matrix_; | ||||
| 	static glm::mat4	       model_matrix_; | ||||
| }; | ||||
|  | ||||
| #endif // STATE_H_ | ||||
|   | ||||
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