/// @ref core
/// @file glm/detail/func_matrix.hpp
///
/// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions
/// 
/// @defgroup core_func_matrix Matrix functions
/// @ingroup core
/// 
/// For each of the following built-in matrix functions, there is both a 
/// single-precision floating point version, where all arguments and return values 
/// are single precision, and a double-precision floating version, where all 
/// arguments and return values are double precision. Only the single-precision 
/// floating point version is shown.
#pragma once
// Dependencies
#include "../detail/precision.hpp"
#include "../detail/setup.hpp"
#include "../detail/type_mat.hpp"
#include "../vec2.hpp"
#include "../vec3.hpp"
#include "../vec4.hpp"
#include "../mat2x2.hpp"
#include "../mat2x3.hpp"
#include "../mat2x4.hpp"
#include "../mat3x2.hpp"
#include "../mat3x3.hpp"
#include "../mat3x4.hpp"
#include "../mat4x2.hpp"
#include "../mat4x3.hpp"
#include "../mat4x4.hpp"
namespace glm{
namespace detail
{
	template 
	struct outerProduct_trait
	{
		typedef tmat2x2 type;
	};
	template 
	struct outerProduct_trait
	{
		typedef tmat3x2 type;
	};
	template 
	struct outerProduct_trait
	{
		typedef tmat4x2 type;
	};
	template 
	struct outerProduct_trait
	{
		typedef tmat2x3 type;
	};
	template 
	struct outerProduct_trait
	{
		typedef tmat3x3 type;
	};
	template 
	struct outerProduct_trait
	{
		typedef tmat4x3 type;
	};
	template 
	struct outerProduct_trait
	{
		typedef tmat2x4 type;
	};
	template 
	struct outerProduct_trait
	{
		typedef tmat3x4 type;
	};
	template 
	struct outerProduct_trait
	{
		typedef tmat4x4 type;
	};
}//namespace detail
	/// @addtogroup core_func_matrix
	/// @{
	/// Multiply matrix x by matrix y component-wise, i.e., 
	/// result[i][j] is the scalar product of x[i][j] and y[i][j].
	/// 
	/// @tparam matType Floating-point matrix types.
	///
	/// @see GLSL matrixCompMult man page
	/// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions
	template  class matType>
	GLM_FUNC_DECL matType matrixCompMult(matType const & x, matType const & y);
	/// Treats the first parameter c as a column vector
	/// and the second parameter r as a row vector
	/// and does a linear algebraic matrix multiply c * r.
	/// 
	/// @tparam matType Floating-point matrix types.
	///
	/// @see GLSL outerProduct man page
	/// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions
	template  class vecTypeA, template  class vecTypeB>
	GLM_FUNC_DECL typename detail::outerProduct_trait::type outerProduct(vecTypeA const & c, vecTypeB const & r);
	/// Returns the transposed matrix of x
	/// 
	/// @tparam matType Floating-point matrix types.
	///
	/// @see GLSL transpose man page
	/// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions
#	if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC11))
		template  class matType>
		GLM_FUNC_DECL typename matType::transpose_type transpose(matType const & x);
#	endif
	
	/// Return the determinant of a squared matrix.
	/// 
	/// @tparam valType Floating-point scalar types.
	///
	/// @see GLSL determinant man page
	/// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions	
	template  class matType>
	GLM_FUNC_DECL T determinant(matType const & m);
	/// Return the inverse of a squared matrix.
	/// 
	/// @tparam valType Floating-point scalar types.
	///
	/// @see GLSL inverse man page
	/// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions	 
	template  class matType>
	GLM_FUNC_DECL matType inverse(matType const & m);
	/// @}
}//namespace glm
#include "func_matrix.inl"