#ifndef STATE_H_ #define STATE_H_ #include #include "../lib/glm/glm.hpp" class Shader; namespace state { inline std::shared_ptr default_shader = nullptr; inline glm::mat4 projection_matrix = glm::mat4(1.0f); inline glm::mat4 view_matrix = glm::mat4(1.0f); inline glm::mat4 model_matrix = glm::mat4(1.0f); } // namespace state #endif // STATE_H_