/// @ref core
/// @file glm/detail/func_vector_relational.hpp
///
/// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
/// 
/// @defgroup core_func_vector_relational Vector Relational Functions
/// @ingroup core
/// 
/// Relational and equality operators (<, <=, >, >=, ==, !=) are defined to 
/// operate on scalars and produce scalar Boolean results. For vector results, 
/// use the following built-in functions. 
/// 
/// In all cases, the sizes of all the input and return vectors for any particular 
/// call must match.
#pragma once
#include "precision.hpp"
#include "setup.hpp"
namespace glm
{
	/// @addtogroup core_func_vector_relational
	/// @{
	/// Returns the component-wise comparison result of x < y.
	/// 
	/// @tparam vecType Floating-point or integer vector types.
	///
	/// @see GLSL lessThan man page
	/// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
	template  class vecType>
	GLM_FUNC_DECL vecType lessThan(vecType const & x, vecType const & y);
	/// Returns the component-wise comparison of result x <= y.
	///
	/// @tparam vecType Floating-point or integer vector types.
	///
	/// @see GLSL lessThanEqual man page
	/// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
	template  class vecType>
	GLM_FUNC_DECL vecType lessThanEqual(vecType const & x, vecType const & y);
	/// Returns the component-wise comparison of result x > y.
	///
	/// @tparam vecType Floating-point or integer vector types.
	/// 
	/// @see GLSL greaterThan man page
	/// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
	template  class vecType>
	GLM_FUNC_DECL vecType greaterThan(vecType const & x, vecType const & y);
	/// Returns the component-wise comparison of result x >= y.
	///
	/// @tparam vecType Floating-point or integer vector types.
	/// 
	/// @see GLSL greaterThanEqual man page
	/// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
	template  class vecType>
	GLM_FUNC_DECL vecType greaterThanEqual(vecType const & x, vecType const & y);
	/// Returns the component-wise comparison of result x == y.
	///
	/// @tparam vecType Floating-point, integer or boolean vector types.
	/// 
	/// @see GLSL equal man page
	/// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
	template  class vecType>
	GLM_FUNC_DECL vecType equal(vecType const & x, vecType const & y);
	/// Returns the component-wise comparison of result x != y.
	/// 
	/// @tparam vecType Floating-point, integer or boolean vector types.
	///
	/// @see GLSL notEqual man page
	/// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
	template  class vecType>
	GLM_FUNC_DECL vecType notEqual(vecType const & x, vecType const & y);
	/// Returns true if any component of x is true.
	///
	/// @tparam vecType Boolean vector types.
	/// 
	/// @see GLSL any man page
	/// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
	template  class vecType>
	GLM_FUNC_DECL bool any(vecType const & v);
	/// Returns true if all components of x are true.
	///
	/// @tparam vecType Boolean vector types.
	///
	/// @see GLSL all man page
	/// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
	template  class vecType>
	GLM_FUNC_DECL bool all(vecType const & v);
	/// Returns the component-wise logical complement of x.
	/// /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.
	///
	/// @tparam vecType Boolean vector types.
	///
	/// @see GLSL not man page
	/// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
	template  class vecType>
	GLM_FUNC_DECL vecType not_(vecType const & v);
	/// @}
}//namespace glm
#include "func_vector_relational.inl"