/// @ref core
/// @file glm/detail/func_exponential.hpp
/// 
/// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
///
/// @defgroup core_func_exponential Exponential functions
/// @ingroup core
/// 
/// These all operate component-wise. The description is per component.
#pragma once
#include "type_vec1.hpp"
#include "type_vec2.hpp"
#include "type_vec3.hpp"
#include "type_vec4.hpp"
#include 
namespace glm
{
	/// @addtogroup core_func_exponential
	/// @{
	/// Returns 'base' raised to the power 'exponent'. 
	///
	/// @param base Floating point value. pow function is defined for input values of 'base' defined in the range (inf-, inf+) in the limit of the type precision.
	/// @param exponent Floating point value representing the 'exponent'.
	/// @tparam genType Floating-point scalar or vector types.
	///
	/// @see GLSL pow man page
	/// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
	template  class vecType>
	GLM_FUNC_DECL vecType pow(vecType const & base, vecType const & exponent);
	/// Returns the natural exponentiation of x, i.e., e^x.
	///
	/// @param v exp function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision.
	/// @tparam genType Floating-point scalar or vector types.
	/// 
	/// @see GLSL exp man page
	/// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
	template  class vecType>
	GLM_FUNC_DECL vecType exp(vecType const & v);
	/// Returns the natural logarithm of v, i.e., 
	/// returns the value y which satisfies the equation x = e^y. 
	/// Results are undefined if v <= 0.
	///
	/// @param v log function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision.
	/// @tparam genType Floating-point scalar or vector types.
	/// 
	/// @see GLSL log man page
	/// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
	template  class vecType>
	GLM_FUNC_DECL vecType log(vecType const & v);
	/// Returns 2 raised to the v power.
	/// 
	/// @param v exp2 function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision.
	/// @tparam genType Floating-point scalar or vector types.
	/// 
	/// @see GLSL exp2 man page
	/// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
	template  class vecType>
	GLM_FUNC_DECL vecType exp2(vecType const & v);
	/// Returns the base 2 log of x, i.e., returns the value y, 
	/// which satisfies the equation x = 2 ^ y.
	/// 
	/// @param v log2 function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision.
	/// @tparam genType Floating-point scalar or vector types.
	///
	/// @see GLSL log2 man page
	/// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
	template  class vecType>
	GLM_FUNC_DECL vecType log2(vecType const & v);
	/// Returns the positive square root of v.
	/// 
	/// @param v sqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision.
	/// @tparam genType Floating-point scalar or vector types.
	/// 
	/// @see GLSL sqrt man page
	/// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
	//template 
	//GLM_FUNC_DECL genType sqrt(genType const & x);
	template  class vecType>
	GLM_FUNC_DECL vecType sqrt(vecType const & v);
	
	/// Returns the reciprocal of the positive square root of v.
	/// 
	/// @param v inversesqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision.
	/// @tparam genType Floating-point scalar or vector types.
	/// 
	/// @see GLSL inversesqrt man page
	/// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions
	template  class vecType>
	GLM_FUNC_DECL vecType inversesqrt(vecType const & v);
	/// @}
}//namespace glm
#include "func_exponential.inl"