/// @ref core
/// @file glm/detail/func_trigonometric.hpp
///
/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
/// 
/// @defgroup core_func_trigonometric Angle and Trigonometry Functions
/// @ingroup core
/// 
/// Function parameters specified as angle are assumed to be in units of radians. 
/// In no case will any of these functions result in a divide by zero error. If 
/// the divisor of a ratio is 0, then results will be undefined.
/// 
/// These all operate component-wise. The description is per component.
#pragma once
#include "setup.hpp"
#include "precision.hpp"
namespace glm
{
	/// @addtogroup core_func_trigonometric
	/// @{
	/// Converts degrees to radians and returns the result.
	///
	/// @tparam genType Floating-point scalar or vector types.
	///
	/// @see GLSL radians man page
	/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
	template  class vecType>
	GLM_FUNC_DECL GLM_CONSTEXPR vecType radians(vecType const & degrees);
	/// Converts radians to degrees and returns the result.
	///
	/// @tparam genType Floating-point scalar or vector types.
	/// 
	/// @see GLSL degrees man page
	/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
	template  class vecType>
	GLM_FUNC_DECL GLM_CONSTEXPR vecType degrees(vecType const & radians);
	/// The standard trigonometric sine function. 
	/// The values returned by this function will range from [-1, 1].
	/// 
	/// @tparam genType Floating-point scalar or vector types.
	///
	/// @see GLSL sin man page
	/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
	template  class vecType>
	GLM_FUNC_DECL vecType sin(vecType const & angle);
	/// The standard trigonometric cosine function. 
	/// The values returned by this function will range from [-1, 1].
	/// 
	/// @tparam genType Floating-point scalar or vector types.
	///
	/// @see GLSL cos man page
	/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
	template  class vecType>
	GLM_FUNC_DECL vecType cos(vecType const & angle);
	/// The standard trigonometric tangent function.
	///
	/// @tparam genType Floating-point scalar or vector types.
	/// 
	/// @see GLSL tan man page
	/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
	template  class vecType>
	GLM_FUNC_DECL vecType tan(vecType const & angle); 
	/// Arc sine. Returns an angle whose sine is x. 
	/// The range of values returned by this function is [-PI/2, PI/2]. 
	/// Results are undefined if |x| > 1.
	///
	/// @tparam genType Floating-point scalar or vector types.
	/// 
	/// @see GLSL asin man page
	/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
	template  class vecType>
	GLM_FUNC_DECL vecType asin(vecType const & x);
	/// Arc cosine. Returns an angle whose sine is x. 
	/// The range of values returned by this function is [0, PI]. 
	/// Results are undefined if |x| > 1.
	///
	/// @tparam genType Floating-point scalar or vector types.
	/// 
	/// @see GLSL acos man page
	/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
	template  class vecType>
	GLM_FUNC_DECL vecType acos(vecType const & x);
	/// Arc tangent. Returns an angle whose tangent is y/x. 
	/// The signs of x and y are used to determine what 
	/// quadrant the angle is in. The range of values returned 
	/// by this function is [-PI, PI]. Results are undefined 
	/// if x and y are both 0. 
	///
	/// @tparam genType Floating-point scalar or vector types.
	/// 
	/// @see GLSL atan man page
	/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
	template  class vecType>
	GLM_FUNC_DECL vecType atan(vecType const & y, vecType const & x);
	/// Arc tangent. Returns an angle whose tangent is y_over_x. 
	/// The range of values returned by this function is [-PI/2, PI/2].
	///
	/// @tparam genType Floating-point scalar or vector types.
	/// 
	/// @see GLSL atan man page
	/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
	template  class vecType>
	GLM_FUNC_DECL vecType atan(vecType const & y_over_x);
	/// Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2
	///
	/// @tparam genType Floating-point scalar or vector types.
	/// 
	/// @see GLSL sinh man page
	/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
	template  class vecType>
	GLM_FUNC_DECL vecType sinh(vecType const & angle);
	/// Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2
	///
	/// @tparam genType Floating-point scalar or vector types.
	/// 
	/// @see GLSL cosh man page
	/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
	template  class vecType>
	GLM_FUNC_DECL vecType cosh(vecType const & angle);
	/// Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)
	///
	/// @tparam genType Floating-point scalar or vector types.
	/// 
	/// @see GLSL tanh man page
	/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
	template  class vecType>
	GLM_FUNC_DECL vecType tanh(vecType const & angle);
	/// Arc hyperbolic sine; returns the inverse of sinh.
	///
	/// @tparam genType Floating-point scalar or vector types.
	/// 
	/// @see GLSL asinh man page
	/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
	template  class vecType>
	GLM_FUNC_DECL vecType asinh(vecType const & x);
	
	/// Arc hyperbolic cosine; returns the non-negative inverse
	/// of cosh. Results are undefined if x < 1.
	///
	/// @tparam genType Floating-point scalar or vector types.
	/// 
	/// @see GLSL acosh man page
	/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
	template  class vecType>
	GLM_FUNC_DECL vecType acosh(vecType const & x);
	/// Arc hyperbolic tangent; returns the inverse of tanh.
	/// Results are undefined if abs(x) >= 1.
	///
	/// @tparam genType Floating-point scalar or vector types.
	///
	/// @see GLSL atanh man page
	/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
	template  class vecType>
	GLM_FUNC_DECL vecType atanh(vecType const & x);
	/// @}
}//namespace glm
#include "func_trigonometric.inl"