/// @ref core
/// @file glm/detail/func_geometric.hpp
///
/// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions
/// 
/// @defgroup core_func_geometric Geometric functions
/// @ingroup core
/// 
/// These operate on vectors as vectors, not component-wise.
#pragma once
#include "type_vec3.hpp"
namespace glm
{
	/// @addtogroup core_func_geometric
	/// @{
	/// Returns the length of x, i.e., sqrt(x * x).
	/// 
	/// @tparam genType Floating-point vector types.
	/// 
	/// @see GLSL length man page
	/// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions
	template  class vecType>
	GLM_FUNC_DECL T length(
		vecType const & x);
	/// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
	///
	/// @tparam genType Floating-point vector types.
	/// 
	/// @see GLSL distance man page
	/// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions
	template  class vecType>
	GLM_FUNC_DECL T distance(
		vecType const & p0,
		vecType const & p1);
	/// Returns the dot product of x and y, i.e., result = x * y.
	///
	/// @tparam genType Floating-point vector types.
	/// 
	/// @see GLSL dot man page
	/// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions
	template  class vecType>
	GLM_FUNC_DECL T dot(
		vecType const & x,
		vecType const & y);
	/// Returns the cross product of x and y.
	///
	/// @tparam valType Floating-point scalar types.
	/// 
	/// @see GLSL cross man page
	/// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions
	template 
	GLM_FUNC_DECL tvec3 cross(
		tvec3 const & x,
		tvec3 const & y);
	/// Returns a vector in the same direction as x but with length of 1.
	/// According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefined and generate an error.
	/// 
	/// @see GLSL normalize man page
	/// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions
	template  class vecType>
	GLM_FUNC_DECL vecType normalize(
		vecType const & x);
	/// If dot(Nref, I) < 0.0, return N, otherwise, return -N.
	///
	/// @tparam genType Floating-point vector types.
	/// 
	/// @see GLSL faceforward man page
	/// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions
	template  class vecType>
	GLM_FUNC_DECL vecType faceforward(
		vecType const & N,
		vecType const & I,
		vecType const & Nref);
	/// For the incident vector I and surface orientation N, 
	/// returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
	///
	/// @tparam genType Floating-point vector types.
	/// 
	/// @see GLSL reflect man page
	/// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions
	template 
	GLM_FUNC_DECL genType reflect(
		genType const & I,
		genType const & N);
	/// For the incident vector I and surface normal N, 
	/// and the ratio of indices of refraction eta, 
	/// return the refraction vector.
	///
	/// @tparam genType Floating-point vector types.
	/// 
	/// @see GLSL refract man page
	/// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions
	template  class vecType>
	GLM_FUNC_DECL vecType refract(
		vecType const & I,
		vecType const & N,
		T eta);
	/// @}
}//namespace glm
#include "func_geometric.inl"