14 lines
205 B
C++
14 lines
205 B
C++
#include "entity.h"
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Entity::Entity()
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: position_(0.0f, 0.0f, 0.0f)
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, rotation_(0.0f, 0.0f, 0.0f)
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, scale_(1.0f, 1.0f, 1.0f)
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{
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}
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void Entity::move(const glm::vec3& vec)
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{
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position_ += vec;
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}
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