17 lines
		
	
	
		
			303 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			17 lines
		
	
	
		
			303 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /// @ref gtx_normal
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| /// @file glm/gtx/normal.inl
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| 
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| namespace glm
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| {
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| 	template <typename T, precision P> 
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| 	GLM_FUNC_QUALIFIER tvec3<T, P> triangleNormal
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| 	(
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| 		tvec3<T, P> const & p1, 
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| 		tvec3<T, P> const & p2, 
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| 		tvec3<T, P> const & p3
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| 	)
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| 	{
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| 		return normalize(cross(p1 - p2, p1 - p3));
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| 	}
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| }//namespace glm
 | 
