13 lines
		
	
	
		
			247 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			13 lines
		
	
	
		
			247 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| uniform int useTexture;
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| uniform sampler2D texSampler;
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| varying vec3 fcolor;
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| varying vec2 ftexcoord;
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| 
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| void main() {
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| 	if (useTexture == 1) {
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| 		gl_FragColor = texture2D(texSampler, ftexcoord);
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| 	} else {
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| 		gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
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| 	}
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| }
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