59 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			59 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /// @ref gtx_vector_angle
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| /// @file glm/gtx/vector_angle.inl
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| 
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| namespace glm
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| {
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| 	template <typename genType> 
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| 	GLM_FUNC_QUALIFIER genType angle
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| 	(
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| 		genType const & x,
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| 		genType const & y
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| 	)
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| 	{
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| 		GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'angle' only accept floating-point inputs");
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| 		return acos(clamp(dot(x, y), genType(-1), genType(1)));
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| 	}
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| 
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| 	template <typename T, precision P, template <typename, precision> class vecType> 
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| 	GLM_FUNC_QUALIFIER T angle
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| 	(
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| 		vecType<T, P> const & x,
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| 		vecType<T, P> const & y
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| 	)
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| 	{
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| 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'angle' only accept floating-point inputs");
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| 		return acos(clamp(dot(x, y), T(-1), T(1)));
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| 	}
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| 
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| 	//! \todo epsilon is hard coded to 0.01
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| 	template <typename T, precision P>
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| 	GLM_FUNC_QUALIFIER T orientedAngle
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| 	(
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| 		tvec2<T, P> const & x,
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| 		tvec2<T, P> const & y
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| 	)
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| 	{
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| 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'orientedAngle' only accept floating-point inputs");
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| 		T const Angle(acos(clamp(dot(x, y), T(-1), T(1))));
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| 
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| 		if(all(epsilonEqual(y, glm::rotate(x, Angle), T(0.0001))))
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| 			return Angle;
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| 		else
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| 			return -Angle;
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| 	}
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| 
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| 	template <typename T, precision P>
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| 	GLM_FUNC_QUALIFIER T orientedAngle
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| 	(
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| 		tvec3<T, P> const & x,
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| 		tvec3<T, P> const & y,
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| 		tvec3<T, P> const & ref
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| 	)
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| 	{
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| 		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'orientedAngle' only accept floating-point inputs");
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| 
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| 		T const Angle(acos(clamp(dot(x, y), T(-1), T(1))));
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| 		return mix(Angle, -Angle, dot(ref, cross(x, y)) < T(0));
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| 	}
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| }//namespace glm
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