Files
utad-3d/src/entity.h
2025-10-13 16:51:07 +02:00

56 lines
781 B
C++

#ifndef ENTITY_H_
#define ENTITY_H_
#include "../lib/glm/glm.hpp"
class Entity {
public:
Entity();
virtual ~Entity() = default;
[[nodiscard]] const glm::vec3& position() const
{
return position_;
}
void set_position(const glm::vec3& pos)
{
position_ = pos;
}
[[nodiscard]] const glm::vec3& rotation() const
{
return rotation_;
}
void set_rotation(const glm::vec3& rot)
{
rotation_ = rot;
}
[[nodiscard]] const glm::vec3& scale() const
{
return scale_;
}
void set_scale(const glm::vec3& scale)
{
scale_ = scale;
}
void move(const glm::vec3& vec);
virtual void update(const float delta_time)
{
// ...
}
virtual void draw()
{
// ...
}
protected:
glm::vec3 position_;
glm::vec3 rotation_;
glm::vec3 scale_;
};
#endif // ENTITY_H_