189 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			189 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /// @ref gtx_rotate_vector
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| /// @file glm/gtx/rotate_vector.inl
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| 
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| namespace glm
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| {
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| 	template <typename T, precision P>
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| 	GLM_FUNC_QUALIFIER tvec3<T, P> slerp
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| 	(
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| 		tvec3<T, P> const & x,
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| 		tvec3<T, P> const & y,
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| 		T const & a
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| 	)
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| 	{
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| 		// get cosine of angle between vectors (-1 -> 1)
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| 		T CosAlpha = dot(x, y);
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| 		// get angle (0 -> pi)
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| 		T Alpha = acos(CosAlpha);
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| 		// get sine of angle between vectors (0 -> 1)
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| 		T SinAlpha = sin(Alpha);
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| 		// this breaks down when SinAlpha = 0, i.e. Alpha = 0 or pi
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| 		T t1 = sin((static_cast<T>(1) - a) * Alpha) / SinAlpha;
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| 		T t2 = sin(a * Alpha) / SinAlpha;
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| 
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| 		// interpolate src vectors
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| 		return x * t1 + y * t2;
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| 	}
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| 
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| 	template <typename T, precision P>
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| 	GLM_FUNC_QUALIFIER tvec2<T, P> rotate
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| 	(
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| 		tvec2<T, P> const & v,
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| 		T const & angle
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| 	)
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| 	{
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| 		tvec2<T, P> Result;
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| 		T const Cos(cos(angle));
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| 		T const Sin(sin(angle));
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| 
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| 		Result.x = v.x * Cos - v.y * Sin;
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| 		Result.y = v.x * Sin + v.y * Cos;
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| 		return Result;
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| 	}
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| 
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| 	template <typename T, precision P>
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| 	GLM_FUNC_QUALIFIER tvec3<T, P> rotate
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| 	(
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| 		tvec3<T, P> const & v,
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| 		T const & angle,
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| 		tvec3<T, P> const & normal
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| 	)
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| 	{
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| 		return tmat3x3<T, P>(glm::rotate(angle, normal)) * v;
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| 	}
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| 	/*
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| 	template <typename T, precision P>
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| 	GLM_FUNC_QUALIFIER tvec3<T, P> rotateGTX(
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| 		const tvec3<T, P>& x,
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| 		T angle,
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| 		const tvec3<T, P>& normal)
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| 	{
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| 		const T Cos = cos(radians(angle));
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| 		const T Sin = sin(radians(angle));
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| 		return x * Cos + ((x * normal) * (T(1) - Cos)) * normal + cross(x, normal) * Sin;
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| 	}
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| 	*/
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| 	template <typename T, precision P>
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| 	GLM_FUNC_QUALIFIER tvec4<T, P> rotate
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| 	(
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| 		tvec4<T, P> const & v,
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| 		T const & angle,
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| 		tvec3<T, P> const & normal
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| 	)
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| 	{
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| 		return rotate(angle, normal) * v;
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| 	}
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| 
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| 	template <typename T, precision P>
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| 	GLM_FUNC_QUALIFIER tvec3<T, P> rotateX
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| 	(
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| 		tvec3<T, P> const & v,
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| 		T const & angle
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| 	)
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| 	{
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| 		tvec3<T, P> Result(v);
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| 		T const Cos(cos(angle));
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| 		T const Sin(sin(angle));
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| 
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| 		Result.y = v.y * Cos - v.z * Sin;
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| 		Result.z = v.y * Sin + v.z * Cos;
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| 		return Result;
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| 	}
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| 
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| 	template <typename T, precision P>
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| 	GLM_FUNC_QUALIFIER tvec3<T, P> rotateY
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| 	(
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| 		tvec3<T, P> const & v,
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| 		T const & angle
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| 	)
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| 	{
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| 		tvec3<T, P> Result = v;
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| 		T const Cos(cos(angle));
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| 		T const Sin(sin(angle));
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| 
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| 		Result.x =  v.x * Cos + v.z * Sin;
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| 		Result.z = -v.x * Sin + v.z * Cos;
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| 		return Result;
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| 	}
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| 
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| 	template <typename T, precision P>
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| 	GLM_FUNC_QUALIFIER tvec3<T, P> rotateZ
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| 	(
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| 		tvec3<T, P> const & v,
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| 		T const & angle
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| 	)
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| 	{
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| 		tvec3<T, P> Result = v;
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| 		T const Cos(cos(angle));
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| 		T const Sin(sin(angle));
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| 
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| 		Result.x = v.x * Cos - v.y * Sin;
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| 		Result.y = v.x * Sin + v.y * Cos;
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| 		return Result;
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| 	}
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| 
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| 	template <typename T, precision P>
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| 	GLM_FUNC_QUALIFIER tvec4<T, P> rotateX
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| 	(
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| 		tvec4<T, P> const & v,
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| 		T const & angle
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| 	)
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| 	{
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| 		tvec4<T, P> Result = v;
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| 		T const Cos(cos(angle));
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| 		T const Sin(sin(angle));
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| 
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| 		Result.y = v.y * Cos - v.z * Sin;
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| 		Result.z = v.y * Sin + v.z * Cos;
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| 		return Result;
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| 	}
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| 
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| 	template <typename T, precision P>
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| 	GLM_FUNC_QUALIFIER tvec4<T, P> rotateY
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| 	(
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| 		tvec4<T, P> const & v,
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| 		T const & angle
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| 	)
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| 	{
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| 		tvec4<T, P> Result = v;
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| 		T const Cos(cos(angle));
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| 		T const Sin(sin(angle));
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| 
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| 		Result.x =  v.x * Cos + v.z * Sin;
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| 		Result.z = -v.x * Sin + v.z * Cos;
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| 		return Result;
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| 	}
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| 
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| 	template <typename T, precision P>
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| 	GLM_FUNC_QUALIFIER tvec4<T, P> rotateZ
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| 	(
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| 		tvec4<T, P> const & v,
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| 		T const & angle
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| 	)
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| 	{
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| 		tvec4<T, P> Result = v;
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| 		T const Cos(cos(angle));
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| 		T const Sin(sin(angle));
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| 
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| 		Result.x = v.x * Cos - v.y * Sin;
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| 		Result.y = v.x * Sin + v.y * Cos;
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| 		return Result;
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| 	}
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| 
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| 	template <typename T, precision P>
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| 	GLM_FUNC_QUALIFIER tmat4x4<T, P> orientation
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| 	(
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| 		tvec3<T, P> const & Normal,
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| 		tvec3<T, P> const & Up
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| 	)
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| 	{
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| 		if(all(equal(Normal, Up)))
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| 			return tmat4x4<T, P>(T(1));
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| 
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| 		tvec3<T, P> RotationAxis = cross(Up, Normal);
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| 		T Angle = acos(dot(Normal, Up));
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| 
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| 		return rotate(Angle, RotationAxis);
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| 	}
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| }//namespace glm
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