99 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			99 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /// @ref gtc_random
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| /// @file glm/gtc/random.hpp
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| ///
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| /// @see core (dependence)
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| /// @see gtc_half_float (dependence)
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| /// @see gtx_random (extended)
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| ///
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| /// @defgroup gtc_random GLM_GTC_random
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| /// @ingroup gtc
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| ///
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| /// @brief Generate random number from various distribution methods.
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| ///
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| /// <glm/gtc/random.hpp> need to be included to use these functionalities.
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| 
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| #pragma once
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| 
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| // Dependency:
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| #include "../vec2.hpp"
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| #include "../vec3.hpp"
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| 
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| #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
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| #	pragma message("GLM: GLM_GTC_random extension included")
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| #endif
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| 
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| namespace glm
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| {
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| 	/// @addtogroup gtc_random
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| 	/// @{
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| 	
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| 	/// Generate random numbers in the interval [Min, Max], according a linear distribution 
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| 	/// 
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| 	/// @param Min 
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| 	/// @param Max 
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| 	/// @tparam genType Value type. Currently supported: float or double scalars.
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| 	/// @see gtc_random
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| 	template <typename genTYpe>
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| 	GLM_FUNC_DECL genTYpe linearRand(
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| 		genTYpe Min,
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| 		genTYpe Max);
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| 
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| 	/// Generate random numbers in the interval [Min, Max], according a linear distribution 
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| 	/// 
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| 	/// @param Min 
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| 	/// @param Max 
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| 	/// @tparam T Value type. Currently supported: float or double.
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| 	/// @tparam vecType A vertor type: tvec1, tvec2, tvec3, tvec4 or compatible
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| 	/// @see gtc_random
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| 	template <typename T, precision P, template <typename, precision> class vecType>
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| 	GLM_FUNC_DECL vecType<T, P> linearRand(
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| 		vecType<T, P> const & Min,
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| 		vecType<T, P> const & Max);
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| 
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| 	/// Generate random numbers in the interval [Min, Max], according a gaussian distribution 
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| 	/// 
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| 	/// @param Mean
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| 	/// @param Deviation
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| 	/// @see gtc_random
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| 	template <typename genType>
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| 	GLM_FUNC_DECL genType gaussRand(
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| 		genType Mean,
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| 		genType Deviation);
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| 	
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| 	/// Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius
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| 	/// 
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| 	/// @param Radius 
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| 	/// @see gtc_random
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| 	template <typename T>
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| 	GLM_FUNC_DECL tvec2<T, defaultp> circularRand(
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| 		T Radius);
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| 	
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| 	/// Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius
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| 	/// 
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| 	/// @param Radius
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| 	/// @see gtc_random
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| 	template <typename T>
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| 	GLM_FUNC_DECL tvec3<T, defaultp> sphericalRand(
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| 		T Radius);
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| 	
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| 	/// Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius
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| 	/// 
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| 	/// @param Radius
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| 	/// @see gtc_random
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| 	template <typename T>
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| 	GLM_FUNC_DECL tvec2<T, defaultp> diskRand(
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| 		T Radius);
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| 	
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| 	/// Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius
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| 	/// 
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| 	/// @param Radius
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| 	/// @see gtc_random
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| 	template <typename T>
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| 	GLM_FUNC_DECL tvec3<T, defaultp> ballRand(
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| 		T Radius);
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| 	
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| 	/// @}
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| }//namespace glm
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| 
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| #include "random.inl"
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