65 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /// @ref gtx_rotate_normalized_axis
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| /// @file glm/gtx/rotate_normalized_axis.hpp
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| ///
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| /// @see core (dependence)
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| /// @see gtc_matrix_transform
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| /// @see gtc_quaternion
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| ///
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| /// @defgroup gtx_rotate_normalized_axis GLM_GTX_rotate_normalized_axis
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| /// @ingroup gtx
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| ///
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| /// @brief Quaternions and matrices rotations around normalized axis.
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| ///
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| /// <glm/gtx/rotate_normalized_axis.hpp> need to be included to use these functionalities.
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| 
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| #pragma once
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| 
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| // Dependency:
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| #include "../glm.hpp"
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| #include "../gtc/epsilon.hpp"
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| #include "../gtc/quaternion.hpp"
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| 
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| #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
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| #	pragma message("GLM: GLM_GTX_rotate_normalized_axis extension included")
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| #endif
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| 
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| namespace glm
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| {
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| 	/// @addtogroup gtx_rotate_normalized_axis
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| 	/// @{
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| 
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| 	/// Builds a rotation 4 * 4 matrix created from a normalized axis and an angle. 
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| 	/// 
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| 	/// @param m Input matrix multiplied by this rotation matrix.
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| 	/// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
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| 	/// @param axis Rotation axis, must be normalized.
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| 	/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
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| 	/// 
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| 	/// @see gtx_rotate_normalized_axis
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| 	/// @see - rotate(T angle, T x, T y, T z) 
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| 	/// @see - rotate(tmat4x4<T, P> const & m, T angle, T x, T y, T z) 
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| 	/// @see - rotate(T angle, tvec3<T, P> const & v) 
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| 	template <typename T, precision P>
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| 	GLM_FUNC_DECL tmat4x4<T, P> rotateNormalizedAxis(
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| 		tmat4x4<T, P> const & m,
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| 		T const & angle,
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| 		tvec3<T, P> const & axis);
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| 
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| 	/// Rotates a quaternion from a vector of 3 components normalized axis and an angle.
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| 	/// 
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| 	/// @param q Source orientation
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| 	/// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
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| 	/// @param axis Normalized axis of the rotation, must be normalized.
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| 	/// 
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| 	/// @see gtx_rotate_normalized_axis
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| 	template <typename T, precision P>
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| 	GLM_FUNC_DECL tquat<T, P> rotateNormalizedAxis(
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| 		tquat<T, P> const & q,
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| 		T const & angle,
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| 		tvec3<T, P> const & axis);
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| 
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| 	/// @}
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| }//namespace glm
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| 
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| #include "rotate_normalized_axis.inl"
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