13 lines
247 B
GLSL
13 lines
247 B
GLSL
uniform int useTexture;
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uniform sampler2D texSampler;
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varying vec3 fcolor;
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varying vec2 ftexcoord;
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void main() {
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if (useTexture == 1) {
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gl_FragColor = texture2D(texSampler, ftexcoord);
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} else {
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gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
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}
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}
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