118 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			118 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /// @ref gtx_rotate_vector
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| /// @file glm/gtx/rotate_vector.hpp
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| ///
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| /// @see core (dependence)
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| /// @see gtx_transform (dependence)
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| ///
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| /// @defgroup gtx_rotate_vector GLM_GTX_rotate_vector
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| /// @ingroup gtx
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| ///
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| /// @brief Function to directly rotate a vector
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| ///
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| /// <glm/gtx/rotate_vector.hpp> need to be included to use these functionalities.
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| 
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| #pragma once
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| 
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| // Dependency:
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| #include "../glm.hpp"
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| #include "../gtx/transform.hpp"
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| 
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| #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
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| #	pragma message("GLM: GLM_GTX_rotate_vector extension included")
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| #endif
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| 
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| namespace glm
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| {
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| 	/// @addtogroup gtx_rotate_vector
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| 	/// @{
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| 
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| 	/// Returns Spherical interpolation between two vectors
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| 	/// 
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| 	/// @param x A first vector
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| 	/// @param y A second vector
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| 	/// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
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| 	/// 
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| 	/// @see gtx_rotate_vector
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| 	template <typename T, precision P>
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| 	GLM_FUNC_DECL tvec3<T, P> slerp(
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| 		tvec3<T, P> const & x,
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| 		tvec3<T, P> const & y,
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| 		T const & a);
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| 
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| 	//! Rotate a two dimensional vector.
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| 	//! From GLM_GTX_rotate_vector extension.
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| 	template <typename T, precision P>
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| 	GLM_FUNC_DECL tvec2<T, P> rotate(
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| 		tvec2<T, P> const & v,
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| 		T const & angle);
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| 		
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| 	//! Rotate a three dimensional vector around an axis.
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| 	//! From GLM_GTX_rotate_vector extension.
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| 	template <typename T, precision P>
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| 	GLM_FUNC_DECL tvec3<T, P> rotate(
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| 		tvec3<T, P> const & v,
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| 		T const & angle,
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| 		tvec3<T, P> const & normal);
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| 		
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| 	//! Rotate a four dimensional vector around an axis.
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| 	//! From GLM_GTX_rotate_vector extension.
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| 	template <typename T, precision P>
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| 	GLM_FUNC_DECL tvec4<T, P> rotate(
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| 		tvec4<T, P> const & v,
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| 		T const & angle,
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| 		tvec3<T, P> const & normal);
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| 		
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| 	//! Rotate a three dimensional vector around the X axis.
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| 	//! From GLM_GTX_rotate_vector extension.
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| 	template <typename T, precision P>
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| 	GLM_FUNC_DECL tvec3<T, P> rotateX(
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| 		tvec3<T, P> const & v,
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| 		T const & angle);
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| 
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| 	//! Rotate a three dimensional vector around the Y axis.
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| 	//! From GLM_GTX_rotate_vector extension.
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| 	template <typename T, precision P>
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| 	GLM_FUNC_DECL tvec3<T, P> rotateY(
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| 		tvec3<T, P> const & v,
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| 		T const & angle);
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| 		
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| 	//! Rotate a three dimensional vector around the Z axis.
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| 	//! From GLM_GTX_rotate_vector extension.
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| 	template <typename T, precision P>
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| 	GLM_FUNC_DECL tvec3<T, P> rotateZ(
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| 		tvec3<T, P> const & v,
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| 		T const & angle);
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| 		
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| 	//! Rotate a four dimentionnals vector around the X axis.
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| 	//! From GLM_GTX_rotate_vector extension.
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| 	template <typename T, precision P>
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| 	GLM_FUNC_DECL tvec4<T, P> rotateX(
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| 		tvec4<T, P> const & v,
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| 		T const & angle);
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| 		
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| 	//! Rotate a four dimensional vector around the X axis.
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| 	//! From GLM_GTX_rotate_vector extension.
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| 	template <typename T, precision P>
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| 	GLM_FUNC_DECL tvec4<T, P> rotateY(
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| 		tvec4<T, P> const & v,
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| 		T const & angle);
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| 		
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| 	//! Rotate a four dimensional vector around the X axis.
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| 	//! From GLM_GTX_rotate_vector extension.
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| 	template <typename T, precision P>
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| 	GLM_FUNC_DECL tvec4<T, P> rotateZ(
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| 		tvec4<T, P> const & v,
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| 		T const & angle);
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| 		
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| 	//! Build a rotation matrix from a normal and a up vector.
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| 	//! From GLM_GTX_rotate_vector extension.
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| 	template <typename T, precision P>
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| 	GLM_FUNC_DECL tmat4x4<T, P> orientation(
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| 		tvec3<T, P> const & Normal,
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| 		tvec3<T, P> const & Up);
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| 
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| 	/// @}
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| }//namespace glm
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| 
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| #include "rotate_vector.inl"
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