70 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /// @ref gtx
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| /// @file glm/gtx/scalar_multiplication.hpp
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| /// @author Joshua Moerman
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| ///
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| /// @brief Enables scalar multiplication for all types
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| ///
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| /// Since GLSL is very strict about types, the following (often used) combinations do not work:
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| ///    double * vec4
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| ///    int * vec4
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| ///    vec4 / int
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| /// So we'll fix that! Of course "float * vec4" should remain the same (hence the enable_if magic)
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| 
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| #pragma once
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| 
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| #include "../detail/setup.hpp"
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| 
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| #if !GLM_HAS_TEMPLATE_ALIASES && !(GLM_COMPILER & GLM_COMPILER_GCC)
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| #	error "GLM_GTX_scalar_multiplication requires C++11 support or alias templates and if not support for GCC"
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| #endif
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| 
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| #include "../vec2.hpp"
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| #include "../vec3.hpp"
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| #include "../vec4.hpp"
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| #include "../mat2x2.hpp"
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| #include <type_traits>
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| 
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| namespace glm
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| {
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| 	template <typename T, typename Vec>
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| 	using return_type_scalar_multiplication = typename std::enable_if<
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| 		!std::is_same<T, float>::value       // T may not be a float
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| 		&& std::is_arithmetic<T>::value, Vec // But it may be an int or double (no vec3 or mat3, ...)
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| 	>::type;
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| 
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| #define GLM_IMPLEMENT_SCAL_MULT(Vec) \
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| 	template <typename T> \
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| 	return_type_scalar_multiplication<T, Vec> \
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| 	operator*(T const & s, Vec rh){ \
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| 		return rh *= static_cast<float>(s); \
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| 	} \
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| 	 \
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| 	template <typename T> \
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| 	return_type_scalar_multiplication<T, Vec> \
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| 	operator*(Vec lh, T const & s){ \
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| 		return lh *= static_cast<float>(s); \
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| 	} \
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| 	 \
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| 	template <typename T> \
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| 	return_type_scalar_multiplication<T, Vec> \
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| 	operator/(Vec lh, T const & s){ \
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| 		return lh *= 1.0f / s; \
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| 	}
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| 
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| GLM_IMPLEMENT_SCAL_MULT(vec2)
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| GLM_IMPLEMENT_SCAL_MULT(vec3)
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| GLM_IMPLEMENT_SCAL_MULT(vec4)
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| 
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| GLM_IMPLEMENT_SCAL_MULT(mat2)
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| GLM_IMPLEMENT_SCAL_MULT(mat2x3)
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| GLM_IMPLEMENT_SCAL_MULT(mat2x4)
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| GLM_IMPLEMENT_SCAL_MULT(mat3x2)
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| GLM_IMPLEMENT_SCAL_MULT(mat3)
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| GLM_IMPLEMENT_SCAL_MULT(mat3x4)
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| GLM_IMPLEMENT_SCAL_MULT(mat4x2)
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| GLM_IMPLEMENT_SCAL_MULT(mat4x3)
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| GLM_IMPLEMENT_SCAL_MULT(mat4)
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| 
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| #undef GLM_IMPLEMENT_SCAL_MULT
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| } // namespace glm
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