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utad-3d/data/shaders/vertex.glsl
2025-10-14 11:45:46 +02:00

19 lines
440 B
GLSL

uniform mat4 mvp;
uniform mat4 modelView;
uniform mat4 normalMatrix;
attribute vec3 vpos;
attribute vec3 vcolor;
attribute vec2 vtexcoord;
attribute vec3 vnormal;
varying vec3 fcolor;
varying vec2 ftexcoord;
varying vec3 fnormal;
varying vec4 fposition;
void main() {
gl_Position = mvp * vec4(vpos, 1);
fcolor = vcolor;
ftexcoord = vtexcoord;
fnormal = vec3(normalMatrix * vec4(vnormal, 0.0));
fposition = modelView * vec4(vpos, 1);
}