Files
utad-3d/src/model.cpp

36 lines
776 B
C++

#include "model.h"
#include "mesh.h"
#include "state.h"
#include "../lib/glm/gtc/matrix_transform.hpp"
Model::Model(const std::shared_ptr<Mesh>& mesh)
: mesh_(mesh)
{
}
void Model::draw()
{
if (!mesh_)
return;
// Build model matrix: Translation * Rotation * Scale
glm::mat4 model = glm::mat4(1.0f);
// Translation
model = glm::translate(model, position_);
// Rotation (applying X, Y, Z rotations)
model = glm::rotate(model, rotation_.x, glm::vec3(1.0f, 0.0f, 0.0f));
model = glm::rotate(model, rotation_.y, glm::vec3(0.0f, 1.0f, 0.0f));
model = glm::rotate(model, rotation_.z, glm::vec3(0.0f, 0.0f, 1.0f));
// Scale
model = glm::scale(model, scale_);
// Set the model matrix in state
state::model_matrix = model;
// Draw the mesh
mesh_->draw();
}