43 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /// @ref gtx_matrix_decompose
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| /// @file glm/gtx/matrix_decompose.hpp
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| ///
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| /// @see core (dependence)
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| ///
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| /// @defgroup gtx_matrix_decompose GLM_GTX_matrix_decompose
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| /// @ingroup gtx
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| ///
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| /// @brief Decomposes a model matrix to translations, rotation and scale components
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| ///
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| /// <glm/gtx/matrix_decompose.hpp> need to be included to use these functionalities.
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| 
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| #pragma once
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| 
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| // Dependencies
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| #include "../mat4x4.hpp"
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| #include "../vec3.hpp"
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| #include "../vec4.hpp"
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| #include "../geometric.hpp"
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| #include "../gtc/quaternion.hpp"
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| #include "../gtc/matrix_transform.hpp"
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| 
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| #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
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| #	pragma message("GLM: GLM_GTX_matrix_decompose extension included")
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| #endif
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| 
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| namespace glm
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| {
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| 	/// @addtogroup gtx_matrix_decompose
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| 	/// @{
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| 
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| 	/// Decomposes a model matrix to translations, rotation and scale components 
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| 	/// @see gtx_matrix_decompose
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| 	template <typename T, precision P>
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| 	GLM_FUNC_DECL bool decompose(
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| 		tmat4x4<T, P> const & modelMatrix,
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| 		tvec3<T, P> & scale, tquat<T, P> & orientation, tvec3<T, P> & translation, tvec3<T, P> & skew, tvec4<T, P> & perspective);
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| 
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| 	/// @}
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| }//namespace glm
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| 
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| #include "matrix_decompose.inl"
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