57 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /// @ref gtx_transform
 | |
| /// @file glm/gtx/transform.hpp
 | |
| ///
 | |
| /// @see core (dependence)
 | |
| /// @see gtc_matrix_transform (dependence)
 | |
| /// @see gtx_transform
 | |
| /// @see gtx_transform2
 | |
| ///
 | |
| /// @defgroup gtx_transform GLM_GTX_transform
 | |
| /// @ingroup gtx
 | |
| ///
 | |
| /// @brief Add transformation matrices
 | |
| ///
 | |
| /// <glm/gtx/transform.hpp> need to be included to use these functionalities.
 | |
| 
 | |
| #pragma once
 | |
| 
 | |
| // Dependency:
 | |
| #include "../glm.hpp"
 | |
| #include "../gtc/matrix_transform.hpp"
 | |
| 
 | |
| #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
 | |
| #	pragma message("GLM: GLM_GTX_transform extension included")
 | |
| #endif
 | |
| 
 | |
| namespace glm
 | |
| {
 | |
| 	/// @addtogroup gtx_transform
 | |
| 	/// @{
 | |
| 
 | |
| 	/// Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
 | |
| 	/// @see gtc_matrix_transform
 | |
| 	/// @see gtx_transform
 | |
| 	template <typename T, precision P>
 | |
| 	GLM_FUNC_DECL tmat4x4<T, P> translate(
 | |
| 		tvec3<T, P> const & v);
 | |
| 
 | |
| 	/// Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians. 
 | |
| 	/// @see gtc_matrix_transform
 | |
| 	/// @see gtx_transform
 | |
| 	template <typename T, precision P>
 | |
| 	GLM_FUNC_DECL tmat4x4<T, P> rotate(
 | |
| 		T angle, 
 | |
| 		tvec3<T, P> const & v);
 | |
| 
 | |
| 	/// Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
 | |
| 	/// @see gtc_matrix_transform
 | |
| 	/// @see gtx_transform
 | |
| 	template <typename T, precision P>
 | |
| 	GLM_FUNC_DECL tmat4x4<T, P> scale(
 | |
| 		tvec3<T, P> const & v);
 | |
| 
 | |
| 	/// @}
 | |
| }// namespace glm
 | |
| 
 | |
| #include "transform.inl"
 | 
