108 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			108 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /// @ref gtx_transform2
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| /// @file glm/gtx/transform2.hpp
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| ///
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| /// @see core (dependence)
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| /// @see gtx_transform (dependence)
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| ///
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| /// @defgroup gtx_transform2 GLM_GTX_transform2
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| /// @ingroup gtx
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| ///
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| /// @brief Add extra transformation matrices
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| ///
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| /// <glm/gtx/transform2.hpp> need to be included to use these functionalities.
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| 
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| #pragma once
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| 
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| // Dependency:
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| #include "../glm.hpp"
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| #include "../gtx/transform.hpp"
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| 
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| #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
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| #	pragma message("GLM: GLM_GTX_transform2 extension included")
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| #endif
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| 
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| namespace glm
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| {
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| 	/// @addtogroup gtx_transform2
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| 	/// @{
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| 
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| 	//! Transforms a matrix with a shearing on X axis.
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| 	//! From GLM_GTX_transform2 extension.
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| 	template <typename T, precision P>
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| 	GLM_FUNC_DECL tmat3x3<T, P> shearX2D(
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| 		tmat3x3<T, P> const & m, 
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| 		T y);
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| 
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| 	//! Transforms a matrix with a shearing on Y axis.
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| 	//! From GLM_GTX_transform2 extension.
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| 	template <typename T, precision P> 
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| 	GLM_FUNC_DECL tmat3x3<T, P> shearY2D(
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| 		tmat3x3<T, P> const & m, 
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| 		T x);
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| 
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| 	//! Transforms a matrix with a shearing on X axis
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| 	//! From GLM_GTX_transform2 extension.
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| 	template <typename T, precision P> 
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| 	GLM_FUNC_DECL tmat4x4<T, P> shearX3D(
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| 		const tmat4x4<T, P> & m,
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| 		T y, 
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| 		T z);
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| 
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| 	//! Transforms a matrix with a shearing on Y axis.
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| 	//! From GLM_GTX_transform2 extension.
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| 	template <typename T, precision P> 
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| 	GLM_FUNC_DECL tmat4x4<T, P> shearY3D(
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| 		const tmat4x4<T, P> & m, 
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| 		T x, 
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| 		T z);
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| 
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| 	//! Transforms a matrix with a shearing on Z axis. 
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| 	//! From GLM_GTX_transform2 extension.
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| 	template <typename T, precision P> 
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| 	GLM_FUNC_DECL tmat4x4<T, P> shearZ3D(
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| 		const tmat4x4<T, P> & m, 
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| 		T x, 
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| 		T y);
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| 
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| 	//template <typename T> GLM_FUNC_QUALIFIER tmat4x4<T, P> shear(const tmat4x4<T, P> & m, shearPlane, planePoint, angle)
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| 	// Identity + tan(angle) * cross(Normal, OnPlaneVector)     0
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| 	// - dot(PointOnPlane, normal) * OnPlaneVector              1
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| 
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| 	// Reflect functions seem to don't work
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| 	//template <typename T> tmat3x3<T, P> reflect2D(const tmat3x3<T, P> & m, const tvec3<T, P>& normal){return reflect2DGTX(m, normal);}									//!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
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| 	//template <typename T> tmat4x4<T, P> reflect3D(const tmat4x4<T, P> & m, const tvec3<T, P>& normal){return reflect3DGTX(m, normal);}									//!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
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| 		
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| 	//! Build planar projection matrix along normal axis.
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| 	//! From GLM_GTX_transform2 extension.
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| 	template <typename T, precision P> 
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| 	GLM_FUNC_DECL tmat3x3<T, P> proj2D(
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| 		const tmat3x3<T, P> & m, 
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| 		const tvec3<T, P>& normal);
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| 
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| 	//! Build planar projection matrix along normal axis.
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| 	//! From GLM_GTX_transform2 extension.
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| 	template <typename T, precision P> 
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| 	GLM_FUNC_DECL tmat4x4<T, P> proj3D(
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| 		const tmat4x4<T, P> & m, 
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| 		const tvec3<T, P>& normal);
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| 
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| 	//! Build a scale bias matrix. 
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| 	//! From GLM_GTX_transform2 extension.
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| 	template <typename valType, precision P> 
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| 	GLM_FUNC_DECL tmat4x4<valType, P> scaleBias(
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| 		valType scale, 
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| 		valType bias);
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| 
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| 	//! Build a scale bias matrix.
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| 	//! From GLM_GTX_transform2 extension.
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| 	template <typename valType, precision P> 
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| 	GLM_FUNC_DECL tmat4x4<valType, P> scaleBias(
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| 		tmat4x4<valType, P> const & m, 
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| 		valType scale, 
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| 		valType bias);
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| 
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| 	/// @}
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| }// namespace glm
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| 
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| #include "transform2.inl"
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