428 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			428 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /// @ref core
 | |
| /// @file glm/detail/func_common.hpp
 | |
| /// 
 | |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 | |
| ///
 | |
| /// @defgroup core_func_common Common functions
 | |
| /// @ingroup core
 | |
| /// 
 | |
| /// These all operate component-wise. The description is per component.
 | |
| 
 | |
| #pragma once
 | |
| 
 | |
| #include "setup.hpp"
 | |
| #include "precision.hpp"
 | |
| #include "type_int.hpp"
 | |
| #include "_fixes.hpp"
 | |
| 
 | |
| namespace glm
 | |
| {
 | |
| 	/// @addtogroup core_func_common
 | |
| 	/// @{
 | |
| 
 | |
| 	/// Returns x if x >= 0; otherwise, it returns -x.
 | |
| 	/// 
 | |
| 	/// @tparam genType floating-point or signed integer; scalar or vector types.
 | |
| 	/// 
 | |
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
 | |
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 | |
| 	template <typename genType>
 | |
| 	GLM_FUNC_DECL genType abs(genType x);
 | |
| 
 | |
| 	template <typename T, precision P, template <typename, precision> class vecType>
 | |
| 	GLM_FUNC_DECL vecType<T, P> abs(vecType<T, P> const & x);
 | |
| 
 | |
| 	/// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. 
 | |
| 	/// 
 | |
| 	/// @tparam genType Floating-point or signed integer; scalar or vector types.
 | |
| 	/// 
 | |
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
 | |
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 | |
| 	template <typename T, precision P, template <typename, precision> class vecType>
 | |
| 	GLM_FUNC_DECL vecType<T, P> sign(vecType<T, P> const & x);
 | |
| 
 | |
| 	/// Returns a value equal to the nearest integer that is less then or equal to x. 
 | |
| 	/// 
 | |
| 	/// @tparam genType Floating-point scalar or vector types.
 | |
| 	/// 
 | |
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
 | |
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 | |
| 	template <typename T, precision P, template <typename, precision> class vecType>
 | |
| 	GLM_FUNC_DECL vecType<T, P> floor(vecType<T, P> const & x);
 | |
| 
 | |
| 	/// Returns a value equal to the nearest integer to x
 | |
| 	/// whose absolute value is not larger than the absolute value of x.
 | |
| 	/// 
 | |
| 	/// @tparam genType Floating-point scalar or vector types.
 | |
| 	/// 
 | |
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
 | |
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 | |
| 	template <typename T, precision P, template <typename, precision> class vecType>
 | |
| 	GLM_FUNC_DECL vecType<T, P> trunc(vecType<T, P> const & x);
 | |
| 
 | |
| 	/// Returns a value equal to the nearest integer to x.
 | |
| 	/// The fraction 0.5 will round in a direction chosen by the
 | |
| 	/// implementation, presumably the direction that is fastest.
 | |
| 	/// This includes the possibility that round(x) returns the
 | |
| 	/// same value as roundEven(x) for all values of x.
 | |
| 	/// 
 | |
| 	/// @tparam genType Floating-point scalar or vector types.
 | |
| 	/// 
 | |
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
 | |
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 | |
| 	template <typename T, precision P, template <typename, precision> class vecType>
 | |
| 	GLM_FUNC_DECL vecType<T, P> round(vecType<T, P> const & x);
 | |
| 
 | |
| 	/// Returns a value equal to the nearest integer to x.
 | |
| 	/// A fractional part of 0.5 will round toward the nearest even
 | |
| 	/// integer. (Both 3.5 and 4.5 for x will return 4.0.)
 | |
| 	///
 | |
| 	/// @tparam genType Floating-point scalar or vector types.
 | |
| 	/// 
 | |
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
 | |
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 | |
| 	/// @see <a href="http://developer.amd.com/documentation/articles/pages/New-Round-to-Even-Technique.aspx">New round to even technique</a>
 | |
| 	template <typename T, precision P, template <typename, precision> class vecType>
 | |
| 	GLM_FUNC_DECL vecType<T, P> roundEven(vecType<T, P> const & x);
 | |
| 
 | |
| 	/// Returns a value equal to the nearest integer
 | |
| 	/// that is greater than or equal to x.
 | |
| 	/// 
 | |
| 	/// @tparam genType Floating-point scalar or vector types.
 | |
| 	///
 | |
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
 | |
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 | |
| 	template <typename T, precision P, template <typename, precision> class vecType>
 | |
| 	GLM_FUNC_DECL vecType<T, P> ceil(vecType<T, P> const & x);
 | |
| 
 | |
| 	/// Return x - floor(x).
 | |
| 	/// 
 | |
| 	/// @tparam genType Floating-point scalar or vector types.
 | |
| 	///
 | |
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
 | |
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 | |
| 	template <typename genType>
 | |
| 	GLM_FUNC_DECL genType fract(genType x);
 | |
| 
 | |
| 	template <typename T, precision P, template <typename, precision> class vecType>
 | |
| 	GLM_FUNC_DECL vecType<T, P> fract(vecType<T, P> const & x);
 | |
| 
 | |
| 	/// Modulus. Returns x - y * floor(x / y)
 | |
| 	/// for each component in x using the floating point value y.
 | |
| 	///
 | |
| 	/// @tparam genType Floating-point scalar or vector types.
 | |
| 	///
 | |
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
 | |
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 | |
| 	template <typename genType>
 | |
| 	GLM_FUNC_DECL genType mod(genType x, genType y);
 | |
| 
 | |
| 	template <typename T, precision P, template <typename, precision> class vecType>
 | |
| 	GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, T y);
 | |
| 
 | |
| 	template <typename T, precision P, template <typename, precision> class vecType>
 | |
| 	GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y);
 | |
| 
 | |
| 	/// Returns the fractional part of x and sets i to the integer
 | |
| 	/// part (as a whole number floating point value). Both the
 | |
| 	/// return value and the output parameter will have the same
 | |
| 	/// sign as x.
 | |
| 	/// 
 | |
| 	/// @tparam genType Floating-point scalar or vector types.
 | |
| 	///
 | |
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
 | |
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 | |
| 	template <typename genType>
 | |
| 	GLM_FUNC_DECL genType modf(genType x, genType & i);
 | |
| 
 | |
| 	/// Returns y if y < x; otherwise, it returns x.
 | |
| 	///
 | |
| 	/// @tparam genType Floating-point or integer; scalar or vector types.
 | |
| 	/// 
 | |
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
 | |
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 | |
| 	template <typename genType>
 | |
| 	GLM_FUNC_DECL genType min(genType x, genType y);
 | |
| 
 | |
| 	template <typename T, precision P, template <typename, precision> class vecType>
 | |
| 	GLM_FUNC_DECL vecType<T, P> min(vecType<T, P> const & x, T y);
 | |
| 
 | |
| 	template <typename T, precision P, template <typename, precision> class vecType>
 | |
| 	GLM_FUNC_DECL vecType<T, P> min(vecType<T, P> const & x, vecType<T, P> const & y);
 | |
| 
 | |
| 	/// Returns y if x < y; otherwise, it returns x.
 | |
| 	/// 
 | |
| 	/// @tparam genType Floating-point or integer; scalar or vector types.
 | |
| 	/// 
 | |
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
 | |
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 | |
| 	template <typename genType>
 | |
| 	GLM_FUNC_DECL genType max(genType x, genType y);
 | |
| 
 | |
| 	template <typename T, precision P, template <typename, precision> class vecType>
 | |
| 	GLM_FUNC_DECL vecType<T, P> max(vecType<T, P> const & x, T y);
 | |
| 
 | |
| 	template <typename T, precision P, template <typename, precision> class vecType>
 | |
| 	GLM_FUNC_DECL vecType<T, P> max(vecType<T, P> const & x, vecType<T, P> const & y);
 | |
| 
 | |
| 	/// Returns min(max(x, minVal), maxVal) for each component in x 
 | |
| 	/// using the floating-point values minVal and maxVal.
 | |
| 	///
 | |
| 	/// @tparam genType Floating-point or integer; scalar or vector types.
 | |
| 	///
 | |
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
 | |
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 | |
| 	template <typename genType>
 | |
| 	GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal);
 | |
| 
 | |
| 	template <typename T, precision P, template <typename, precision> class vecType>
 | |
| 	GLM_FUNC_DECL vecType<T, P> clamp(vecType<T, P> const & x, T minVal, T maxVal);
 | |
| 
 | |
| 	template <typename T, precision P, template <typename, precision> class vecType>
 | |
| 	GLM_FUNC_DECL vecType<T, P> clamp(vecType<T, P> const & x, vecType<T, P> const & minVal, vecType<T, P> const & maxVal);
 | |
| 
 | |
| 	/// If genTypeU is a floating scalar or vector:
 | |
| 	/// Returns x * (1.0 - a) + y * a, i.e., the linear blend of
 | |
| 	/// x and y using the floating-point value a.
 | |
| 	/// The value for a is not restricted to the range [0, 1].
 | |
| 	/// 
 | |
| 	/// If genTypeU is a boolean scalar or vector:
 | |
| 	/// Selects which vector each returned component comes
 | |
| 	/// from. For a component of <a> that is false, the
 | |
| 	/// corresponding component of x is returned. For a
 | |
| 	/// component of a that is true, the corresponding
 | |
| 	/// component of y is returned. Components of x and y that
 | |
| 	/// are not selected are allowed to be invalid floating point
 | |
| 	/// values and will have no effect on the results. Thus, this
 | |
| 	/// provides different functionality than
 | |
| 	/// genType mix(genType x, genType y, genType(a))
 | |
| 	/// where a is a Boolean vector.
 | |
| 	/// 
 | |
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a>
 | |
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 | |
| 	/// 
 | |
| 	/// @param[in]  x Value to interpolate.
 | |
| 	/// @param[in]  y Value to interpolate.
 | |
| 	/// @param[in]  a Interpolant.
 | |
| 	/// 
 | |
| 	/// @tparam	genTypeT Floating point scalar or vector.
 | |
| 	/// @tparam genTypeU Floating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT.
 | |
| 	/// 
 | |
| 	/// @code
 | |
| 	/// #include <glm/glm.hpp>
 | |
| 	/// ...
 | |
| 	/// float a;
 | |
| 	/// bool b;
 | |
| 	/// glm::dvec3 e;
 | |
| 	/// glm::dvec3 f;
 | |
| 	/// glm::vec4 g;
 | |
| 	/// glm::vec4 h;
 | |
| 	/// ...
 | |
| 	/// glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors. 
 | |
| 	/// glm::vec4 s = glm::mix(g, h, b); // Teturns g or h;
 | |
| 	/// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second.
 | |
| 	/// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter.
 | |
| 	/// @endcode
 | |
| 	template <typename T, typename U, precision P, template <typename, precision> class vecType>
 | |
| 	GLM_FUNC_DECL vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, vecType<U, P> const & a);
 | |
| 
 | |
| 	template <typename T, typename U, precision P, template <typename, precision> class vecType>
 | |
| 	GLM_FUNC_DECL vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, U a);
 | |
| 
 | |
| 	template <typename genTypeT, typename genTypeU>
 | |
| 	GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a);
 | |
| 
 | |
| 	/// Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType.
 | |
| 	/// 
 | |
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
 | |
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 | |
| 	template <typename genType>
 | |
| 	GLM_FUNC_DECL genType step(genType edge, genType x);
 | |
| 
 | |
| 	/// Returns 0.0 if x < edge, otherwise it returns 1.0.
 | |
| 	/// 
 | |
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
 | |
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 | |
| 	template <template <typename, precision> class vecType, typename T, precision P>
 | |
| 	GLM_FUNC_DECL vecType<T, P> step(T edge, vecType<T, P> const & x);
 | |
| 
 | |
| 	/// Returns 0.0 if x < edge, otherwise it returns 1.0.
 | |
| 	/// 
 | |
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
 | |
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 | |
| 	template <template <typename, precision> class vecType, typename T, precision P>
 | |
| 	GLM_FUNC_DECL vecType<T, P> step(vecType<T, P> const & edge, vecType<T, P> const & x);
 | |
| 
 | |
| 	/// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
 | |
| 	/// performs smooth Hermite interpolation between 0 and 1
 | |
| 	/// when edge0 < x < edge1. This is useful in cases where
 | |
| 	/// you would want a threshold function with a smooth
 | |
| 	/// transition. This is equivalent to:
 | |
| 	/// genType t;
 | |
| 	/// t = clamp ((x - edge0) / (edge1 - edge0), 0, 1);
 | |
| 	/// return t * t * (3 - 2 * t);
 | |
| 	/// Results are undefined if edge0 >= edge1.
 | |
| 	///
 | |
| 	/// @tparam genType Floating-point scalar or vector types.
 | |
| 	/// 
 | |
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
 | |
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 | |
| 	template <typename genType>
 | |
| 	GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x);
 | |
| 
 | |
| 	template <typename T, precision P, template <typename, precision> class vecType>
 | |
| 	GLM_FUNC_DECL vecType<T, P> smoothstep(T edge0, T edge1, vecType<T, P> const & x);
 | |
| 
 | |
| 	template <typename T, precision P, template <typename, precision> class vecType>
 | |
| 	GLM_FUNC_DECL vecType<T, P> smoothstep(vecType<T, P> const & edge0, vecType<T, P> const & edge1, vecType<T, P> const & x);
 | |
| 
 | |
| 	/// Returns true if x holds a NaN (not a number)
 | |
| 	/// representation in the underlying implementation's set of
 | |
| 	/// floating point representations. Returns false otherwise,
 | |
| 	/// including for implementations with no NaN
 | |
| 	/// representations.
 | |
| 	/// 
 | |
| 	/// /!\ When using compiler fast math, this function may fail.
 | |
| 	/// 
 | |
| 	/// @tparam genType Floating-point scalar or vector types.
 | |
| 	///
 | |
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
 | |
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 | |
| 	template <typename T, precision P, template <typename, precision> class vecType>
 | |
| 	GLM_FUNC_DECL vecType<bool, P> isnan(vecType<T, P> const & x);
 | |
| 
 | |
| 	/// Returns true if x holds a positive infinity or negative
 | |
| 	/// infinity representation in the underlying implementation's
 | |
| 	/// set of floating point representations. Returns false
 | |
| 	/// otherwise, including for implementations with no infinity
 | |
| 	/// representations.
 | |
| 	/// 
 | |
| 	/// @tparam genType Floating-point scalar or vector types.
 | |
| 	/// 
 | |
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
 | |
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 | |
| 	template <typename T, precision P, template <typename, precision> class vecType>
 | |
| 	GLM_FUNC_DECL vecType<bool, P> isinf(vecType<T, P> const & x);
 | |
| 
 | |
| 	/// Returns a signed integer value representing
 | |
| 	/// the encoding of a floating-point value. The floating-point
 | |
| 	/// value's bit-level representation is preserved.
 | |
| 	/// 
 | |
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
 | |
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 | |
| 	GLM_FUNC_DECL int floatBitsToInt(float const & v);
 | |
| 
 | |
| 	/// Returns a signed integer value representing
 | |
| 	/// the encoding of a floating-point value. The floatingpoint
 | |
| 	/// value's bit-level representation is preserved.
 | |
| 	/// 
 | |
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
 | |
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 | |
| 	template <template <typename, precision> class vecType, precision P>
 | |
| 	GLM_FUNC_DECL vecType<int, P> floatBitsToInt(vecType<float, P> const & v);
 | |
| 
 | |
| 	/// Returns a unsigned integer value representing
 | |
| 	/// the encoding of a floating-point value. The floatingpoint
 | |
| 	/// value's bit-level representation is preserved.
 | |
| 	/// 
 | |
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
 | |
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 | |
| 	GLM_FUNC_DECL uint floatBitsToUint(float const & v);
 | |
| 
 | |
| 	/// Returns a unsigned integer value representing
 | |
| 	/// the encoding of a floating-point value. The floatingpoint
 | |
| 	/// value's bit-level representation is preserved.
 | |
| 	/// 
 | |
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
 | |
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 | |
| 	template <template <typename, precision> class vecType, precision P>
 | |
| 	GLM_FUNC_DECL vecType<uint, P> floatBitsToUint(vecType<float, P> const & v);
 | |
| 
 | |
| 	/// Returns a floating-point value corresponding to a signed
 | |
| 	/// integer encoding of a floating-point value.
 | |
| 	/// If an inf or NaN is passed in, it will not signal, and the
 | |
| 	/// resulting floating point value is unspecified. Otherwise,
 | |
| 	/// the bit-level representation is preserved.
 | |
| 	/// 
 | |
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
 | |
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 | |
| 	GLM_FUNC_DECL float intBitsToFloat(int const & v);
 | |
| 
 | |
| 	/// Returns a floating-point value corresponding to a signed
 | |
| 	/// integer encoding of a floating-point value.
 | |
| 	/// If an inf or NaN is passed in, it will not signal, and the
 | |
| 	/// resulting floating point value is unspecified. Otherwise,
 | |
| 	/// the bit-level representation is preserved.
 | |
| 	/// 
 | |
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
 | |
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 | |
| 	template <template <typename, precision> class vecType, precision P>
 | |
| 	GLM_FUNC_DECL vecType<float, P> intBitsToFloat(vecType<int, P> const & v);
 | |
| 
 | |
| 	/// Returns a floating-point value corresponding to a
 | |
| 	/// unsigned integer encoding of a floating-point value.
 | |
| 	/// If an inf or NaN is passed in, it will not signal, and the
 | |
| 	/// resulting floating point value is unspecified. Otherwise,
 | |
| 	/// the bit-level representation is preserved.
 | |
| 	/// 
 | |
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
 | |
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 | |
| 	GLM_FUNC_DECL float uintBitsToFloat(uint const & v);
 | |
| 
 | |
| 	/// Returns a floating-point value corresponding to a
 | |
| 	/// unsigned integer encoding of a floating-point value.
 | |
| 	/// If an inf or NaN is passed in, it will not signal, and the
 | |
| 	/// resulting floating point value is unspecified. Otherwise,
 | |
| 	/// the bit-level representation is preserved.
 | |
| 	/// 
 | |
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
 | |
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 | |
| 	template <template <typename, precision> class vecType, precision P>
 | |
| 	GLM_FUNC_DECL vecType<float, P> uintBitsToFloat(vecType<uint, P> const & v);
 | |
| 
 | |
| 	/// Computes and returns a * b + c.
 | |
| 	/// 
 | |
| 	/// @tparam genType Floating-point scalar or vector types.
 | |
| 	/// 
 | |
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
 | |
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 | |
| 	template <typename genType>
 | |
| 	GLM_FUNC_DECL genType fma(genType const & a, genType const & b, genType const & c);
 | |
| 
 | |
| 	/// Splits x into a floating-point significand in the range
 | |
| 	/// [0.5, 1.0) and an integral exponent of two, such that:
 | |
| 	/// x = significand * exp(2, exponent)
 | |
| 	/// 
 | |
| 	/// The significand is returned by the function and the
 | |
| 	/// exponent is returned in the parameter exp. For a
 | |
| 	/// floating-point value of zero, the significant and exponent
 | |
| 	/// are both zero. For a floating-point value that is an
 | |
| 	/// infinity or is not a number, the results are undefined.
 | |
| 	/// 
 | |
| 	/// @tparam genType Floating-point scalar or vector types.
 | |
| 	/// 
 | |
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a>
 | |
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 | |
| 	template <typename genType, typename genIType>
 | |
| 	GLM_FUNC_DECL genType frexp(genType const & x, genIType & exp);
 | |
| 
 | |
| 	/// Builds a floating-point number from x and the
 | |
| 	/// corresponding integral exponent of two in exp, returning:
 | |
| 	/// significand * exp(2, exponent)
 | |
| 	/// 
 | |
| 	/// If this product is too large to be represented in the
 | |
| 	/// floating-point type, the result is undefined.
 | |
| 	/// 
 | |
| 	/// @tparam genType Floating-point scalar or vector types.
 | |
| 	///  
 | |
| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>; 
 | |
| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
 | |
| 	template <typename genType, typename genIType>
 | |
| 	GLM_FUNC_DECL genType ldexp(genType const & x, genIType const & exp);
 | |
| 
 | |
| 	/// @}
 | |
| }//namespace glm
 | |
| 
 | |
| #include "func_common.inl"
 | |
| 
 | 
