60 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /// @ref gtx_rotate_normalized_axis
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| /// @file glm/gtx/rotate_normalized_axis.inl
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| 
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| namespace glm
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| {
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| 	template <typename T, precision P>
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| 	GLM_FUNC_QUALIFIER tmat4x4<T, P> rotateNormalizedAxis
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| 	(
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| 		tmat4x4<T, P> const & m,
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| 		T const & angle,
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| 		tvec3<T, P> const & v
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| 	)
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| 	{
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| 		T const a = angle;
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| 		T const c = cos(a);
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| 		T const s = sin(a);
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| 
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| 		tvec3<T, P> const axis(v);
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| 
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| 		tvec3<T, P> const temp((static_cast<T>(1) - c) * axis);
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| 
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| 		tmat4x4<T, P> Rotate(uninitialize);
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| 		Rotate[0][0] = c + temp[0] * axis[0];
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| 		Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2];
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| 		Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1];
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| 
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| 		Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2];
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| 		Rotate[1][1] = c + temp[1] * axis[1];
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| 		Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0];
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| 
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| 		Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1];
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| 		Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0];
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| 		Rotate[2][2] = c + temp[2] * axis[2];
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| 
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| 		tmat4x4<T, P> Result(uninitialize);
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| 		Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
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| 		Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2];
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| 		Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2];
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| 		Result[3] = m[3];
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| 		return Result;
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| 	}
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| 
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| 	template <typename T, precision P>
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| 	GLM_FUNC_QUALIFIER tquat<T, P> rotateNormalizedAxis
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| 	(
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| 		tquat<T, P> const & q, 
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| 		T const & angle,
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| 		tvec3<T, P> const & v
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| 	)
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| 	{
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| 		tvec3<T, P> const Tmp(v);
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| 
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| 		T const AngleRad(angle);
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| 		T const Sin = sin(AngleRad * T(0.5));
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| 
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| 		return q * tquat<T, P>(cos(AngleRad * static_cast<T>(0.5)), Tmp.x * Sin, Tmp.y * Sin, Tmp.z * Sin);
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| 		//return gtc::quaternion::cross(q, tquat<T, P>(cos(AngleRad * T(0.5)), Tmp.x * fSin, Tmp.y * fSin, Tmp.z * fSin));
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| 	}
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| }//namespace glm
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