6 lines
		
	
	
		
			71 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			6 lines
		
	
	
		
			71 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| varying vec3 fcolor;
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| 
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| void main() {
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| 	gl_FragColor = vec4(fcolor, 1);
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| }
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