144 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			144 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /// @ref gtx_euler_angles
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| /// @file glm/gtx/euler_angles.hpp
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| ///
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| /// @see core (dependence)
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| /// @see gtc_half_float (dependence)
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| ///
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| /// @defgroup gtx_euler_angles GLM_GTX_euler_angles
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| /// @ingroup gtx
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| ///
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| /// @brief Build matrices from Euler angles.
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| ///
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| /// <glm/gtx/euler_angles.hpp> need to be included to use these functionalities.
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| 
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| #pragma once
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| 
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| // Dependency:
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| #include "../glm.hpp"
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| 
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| #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
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| #	pragma message("GLM: GLM_GTX_euler_angles extension included")
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| #endif
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| 
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| namespace glm
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| {
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| 	/// @addtogroup gtx_euler_angles
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| 	/// @{
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| 
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| 	/// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X.
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| 	/// @see gtx_euler_angles
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| 	template <typename T>
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| 	GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleX(
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| 		T const & angleX);
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| 
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| 	/// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y.
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| 	/// @see gtx_euler_angles
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| 	template <typename T>
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| 	GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleY(
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| 		T const & angleY);
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| 
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| 	/// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z.
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| 	/// @see gtx_euler_angles
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| 	template <typename T>
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| 	GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleZ(
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| 		T const & angleZ);
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| 
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| 	/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y).
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| 	/// @see gtx_euler_angles
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| 	template <typename T>
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| 	GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleXY(
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| 		T const & angleX,
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| 		T const & angleY);
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| 
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| 	/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X).
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| 	/// @see gtx_euler_angles
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| 	template <typename T>
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| 	GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleYX(
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| 		T const & angleY,
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| 		T const & angleX);
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| 
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| 	/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z).
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| 	/// @see gtx_euler_angles
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| 	template <typename T>
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| 	GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleXZ(
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| 		T const & angleX,
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| 		T const & angleZ);
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| 
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| 	/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X).
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| 	/// @see gtx_euler_angles
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| 	template <typename T>
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| 	GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleZX(
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| 		T const & angle,
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| 		T const & angleX);
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| 
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| 	/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z).
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| 	/// @see gtx_euler_angles
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| 	template <typename T>
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| 	GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleYZ(
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| 		T const & angleY,
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| 		T const & angleZ);
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| 
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| 	/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y).
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| 	/// @see gtx_euler_angles
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| 	template <typename T>
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| 	GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleZY(
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| 		T const & angleZ,
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| 		T const & angleY);
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| 
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|     /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z).
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|     /// @see gtx_euler_angles
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|     template <typename T>
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|     GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleXYZ(
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|         T const & t1,
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|         T const & t2,
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|         T const & t3);
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|     
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| 	/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
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| 	/// @see gtx_euler_angles
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| 	template <typename T>
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| 	GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleYXZ(
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| 		T const & yaw,
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| 		T const & pitch,
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| 		T const & roll);
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|     
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| 	/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
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| 	/// @see gtx_euler_angles
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| 	template <typename T>
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| 	GLM_FUNC_DECL tmat4x4<T, defaultp> yawPitchRoll(
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| 		T const & yaw,
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| 		T const & pitch,
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| 		T const & roll);
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| 
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| 	/// Creates a 2D 2 * 2 rotation matrix from an euler angle.
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| 	/// @see gtx_euler_angles
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| 	template <typename T>
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| 	GLM_FUNC_DECL tmat2x2<T, defaultp> orientate2(T const & angle);
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| 
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| 	/// Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle.
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| 	/// @see gtx_euler_angles
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| 	template <typename T>
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| 	GLM_FUNC_DECL tmat3x3<T, defaultp> orientate3(T const & angle);
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| 
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| 	/// Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). 
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| 	/// @see gtx_euler_angles
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| 	template <typename T, precision P>
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| 	GLM_FUNC_DECL tmat3x3<T, P> orientate3(tvec3<T, P> const & angles);
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| 		
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| 	/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
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| 	/// @see gtx_euler_angles
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| 	template <typename T, precision P>
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| 	GLM_FUNC_DECL tmat4x4<T, P> orientate4(tvec3<T, P> const & angles);
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| 
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|     /// Extracts the (X * Y * Z) Euler angles from the rotation matrix M
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|     /// @see gtx_euler_angles
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|     template <typename T>
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|     GLM_FUNC_DECL void extractEulerAngleXYZ(tmat4x4<T, defaultp> const & M,
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|                                             T & t1,
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|                                             T & t2,
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|                                             T & t3);
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|     
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| 	/// @}
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| }//namespace glm
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| 
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| #include "euler_angles.inl"
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