177 lines
		
	
	
		
			9.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			177 lines
		
	
	
		
			9.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /// @ref core
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| /// @file glm/detail/func_trigonometric.hpp
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| ///
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| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
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| /// 
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| /// @defgroup core_func_trigonometric Angle and Trigonometry Functions
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| /// @ingroup core
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| /// 
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| /// Function parameters specified as angle are assumed to be in units of radians. 
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| /// In no case will any of these functions result in a divide by zero error. If 
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| /// the divisor of a ratio is 0, then results will be undefined.
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| /// 
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| /// These all operate component-wise. The description is per component.
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| 
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| #pragma once
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| 
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| #include "setup.hpp"
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| #include "precision.hpp"
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| 
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| namespace glm
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| {
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| 	/// @addtogroup core_func_trigonometric
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| 	/// @{
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| 
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| 	/// Converts degrees to radians and returns the result.
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| 	///
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| 	/// @tparam genType Floating-point scalar or vector types.
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| 	///
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| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/radians.xml">GLSL radians man page</a>
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| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
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| 	template <typename T, precision P, template <typename, precision> class vecType>
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| 	GLM_FUNC_DECL GLM_CONSTEXPR vecType<T, P> radians(vecType<T, P> const & degrees);
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| 
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| 	/// Converts radians to degrees and returns the result.
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| 	///
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| 	/// @tparam genType Floating-point scalar or vector types.
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| 	/// 
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| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/degrees.xml">GLSL degrees man page</a>
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| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
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| 	template <typename T, precision P, template <typename, precision> class vecType>
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| 	GLM_FUNC_DECL GLM_CONSTEXPR vecType<T, P> degrees(vecType<T, P> const & radians);
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| 
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| 	/// The standard trigonometric sine function. 
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| 	/// The values returned by this function will range from [-1, 1].
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| 	/// 
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| 	/// @tparam genType Floating-point scalar or vector types.
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| 	///
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| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sin.xml">GLSL sin man page</a>
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| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
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| 	template <typename T, precision P, template <typename, precision> class vecType>
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| 	GLM_FUNC_DECL vecType<T, P> sin(vecType<T, P> const & angle);
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| 
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| 	/// The standard trigonometric cosine function. 
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| 	/// The values returned by this function will range from [-1, 1].
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| 	/// 
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| 	/// @tparam genType Floating-point scalar or vector types.
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| 	///
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| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cos.xml">GLSL cos man page</a>
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| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
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| 	template <typename T, precision P, template <typename, precision> class vecType>
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| 	GLM_FUNC_DECL vecType<T, P> cos(vecType<T, P> const & angle);
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| 
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| 	/// The standard trigonometric tangent function.
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| 	///
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| 	/// @tparam genType Floating-point scalar or vector types.
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| 	/// 
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| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tan.xml">GLSL tan man page</a>
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| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
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| 	template <typename T, precision P, template <typename, precision> class vecType>
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| 	GLM_FUNC_DECL vecType<T, P> tan(vecType<T, P> const & angle); 
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| 
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| 	/// Arc sine. Returns an angle whose sine is x. 
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| 	/// The range of values returned by this function is [-PI/2, PI/2]. 
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| 	/// Results are undefined if |x| > 1.
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| 	///
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| 	/// @tparam genType Floating-point scalar or vector types.
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| 	/// 
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| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asin.xml">GLSL asin man page</a>
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| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
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| 	template <typename T, precision P, template <typename, precision> class vecType>
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| 	GLM_FUNC_DECL vecType<T, P> asin(vecType<T, P> const & x);
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| 
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| 	/// Arc cosine. Returns an angle whose sine is x. 
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| 	/// The range of values returned by this function is [0, PI]. 
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| 	/// Results are undefined if |x| > 1.
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| 	///
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| 	/// @tparam genType Floating-point scalar or vector types.
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| 	/// 
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| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acos.xml">GLSL acos man page</a>
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| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
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| 	template <typename T, precision P, template <typename, precision> class vecType>
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| 	GLM_FUNC_DECL vecType<T, P> acos(vecType<T, P> const & x);
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| 
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| 	/// Arc tangent. Returns an angle whose tangent is y/x. 
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| 	/// The signs of x and y are used to determine what 
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| 	/// quadrant the angle is in. The range of values returned 
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| 	/// by this function is [-PI, PI]. Results are undefined 
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| 	/// if x and y are both 0. 
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| 	///
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| 	/// @tparam genType Floating-point scalar or vector types.
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| 	/// 
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| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
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| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
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| 	template <typename T, precision P, template <typename, precision> class vecType>
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| 	GLM_FUNC_DECL vecType<T, P> atan(vecType<T, P> const & y, vecType<T, P> const & x);
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| 
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| 	/// Arc tangent. Returns an angle whose tangent is y_over_x. 
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| 	/// The range of values returned by this function is [-PI/2, PI/2].
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| 	///
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| 	/// @tparam genType Floating-point scalar or vector types.
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| 	/// 
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| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
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| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
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| 	template <typename T, precision P, template <typename, precision> class vecType>
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| 	GLM_FUNC_DECL vecType<T, P> atan(vecType<T, P> const & y_over_x);
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| 
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| 	/// Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2
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| 	///
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| 	/// @tparam genType Floating-point scalar or vector types.
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| 	/// 
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| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sinh.xml">GLSL sinh man page</a>
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| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
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| 	template <typename T, precision P, template <typename, precision> class vecType>
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| 	GLM_FUNC_DECL vecType<T, P> sinh(vecType<T, P> const & angle);
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| 
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| 	/// Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2
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| 	///
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| 	/// @tparam genType Floating-point scalar or vector types.
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| 	/// 
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| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cosh.xml">GLSL cosh man page</a>
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| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
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| 	template <typename T, precision P, template <typename, precision> class vecType>
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| 	GLM_FUNC_DECL vecType<T, P> cosh(vecType<T, P> const & angle);
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| 
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| 	/// Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)
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| 	///
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| 	/// @tparam genType Floating-point scalar or vector types.
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| 	/// 
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| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tanh.xml">GLSL tanh man page</a>
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| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
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| 	template <typename T, precision P, template <typename, precision> class vecType>
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| 	GLM_FUNC_DECL vecType<T, P> tanh(vecType<T, P> const & angle);
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| 
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| 	/// Arc hyperbolic sine; returns the inverse of sinh.
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| 	///
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| 	/// @tparam genType Floating-point scalar or vector types.
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| 	/// 
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| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asinh.xml">GLSL asinh man page</a>
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| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
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| 	template <typename T, precision P, template <typename, precision> class vecType>
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| 	GLM_FUNC_DECL vecType<T, P> asinh(vecType<T, P> const & x);
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| 	
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| 	/// Arc hyperbolic cosine; returns the non-negative inverse
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| 	/// of cosh. Results are undefined if x < 1.
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| 	///
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| 	/// @tparam genType Floating-point scalar or vector types.
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| 	/// 
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| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acosh.xml">GLSL acosh man page</a>
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| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
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| 	template <typename T, precision P, template <typename, precision> class vecType>
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| 	GLM_FUNC_DECL vecType<T, P> acosh(vecType<T, P> const & x);
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| 
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| 	/// Arc hyperbolic tangent; returns the inverse of tanh.
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| 	/// Results are undefined if abs(x) >= 1.
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| 	///
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| 	/// @tparam genType Floating-point scalar or vector types.
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| 	///
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| 	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atanh.xml">GLSL atanh man page</a>
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| 	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
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| 	template <typename T, precision P, template <typename, precision> class vecType>
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| 	GLM_FUNC_DECL vecType<T, P> atanh(vecType<T, P> const & x);
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| 
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| 	/// @}
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| }//namespace glm
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| 
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| #include "func_trigonometric.inl"
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