129 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			129 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /// @ref gtx_component_wise
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| /// @file glm/gtx/component_wise.inl
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| 
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| #include <limits>
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| 
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| namespace glm{
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| namespace detail
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| {
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| 	template <typename T, typename floatType, precision P, template <typename, precision> class vecType, bool isInteger, bool signedType>
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| 	struct compute_compNormalize
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| 	{};
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| 
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| 	template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
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| 	struct compute_compNormalize<T, floatType, P, vecType, true, true>
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| 	{
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| 		GLM_FUNC_QUALIFIER static vecType<floatType, P> call(vecType<T, P> const & v)
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| 		{
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| 			floatType const Min = static_cast<floatType>(std::numeric_limits<T>::min());
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| 			floatType const Max = static_cast<floatType>(std::numeric_limits<T>::max());
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| 			return (vecType<floatType, P>(v) - Min) / (Max - Min) * static_cast<floatType>(2) - static_cast<floatType>(1);
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| 		}
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| 	};
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| 
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| 	template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
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| 	struct compute_compNormalize<T, floatType, P, vecType, true, false>
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| 	{
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| 		GLM_FUNC_QUALIFIER static vecType<floatType, P> call(vecType<T, P> const & v)
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| 		{
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| 			return vecType<floatType, P>(v) / static_cast<floatType>(std::numeric_limits<T>::max());
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| 		}
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| 	};
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| 
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| 	template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
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| 	struct compute_compNormalize<T, floatType, P, vecType, false, true>
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| 	{
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| 		GLM_FUNC_QUALIFIER static vecType<floatType, P> call(vecType<T, P> const & v)
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| 		{
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| 			return v;
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| 		}
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| 	};
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| 
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| 	template <typename T, typename floatType, precision P, template <typename, precision> class vecType, bool isInteger, bool signedType>
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| 	struct compute_compScale
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| 	{};
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| 
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| 	template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
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| 	struct compute_compScale<T, floatType, P, vecType, true, true>
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| 	{
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| 		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<floatType, P> const & v)
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| 		{
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| 			floatType const Max = static_cast<floatType>(std::numeric_limits<T>::max()) + static_cast<floatType>(0.5);
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| 			vecType<floatType, P> const Scaled(v * Max);
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| 			vecType<T, P> const Result(Scaled - static_cast<floatType>(0.5));
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| 			return Result;
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| 		}
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| 	};
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| 
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| 	template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
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| 	struct compute_compScale<T, floatType, P, vecType, true, false>
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| 	{
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| 		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<floatType, P> const & v)
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| 		{
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| 			return vecType<T, P>(vecType<floatType, P>(v) * static_cast<floatType>(std::numeric_limits<T>::max()));
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| 		}
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| 	};
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| 
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| 	template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
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| 	struct compute_compScale<T, floatType, P, vecType, false, true>
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| 	{
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| 		GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<floatType, P> const & v)
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| 		{
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| 			return v;
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| 		}
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| 	};
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| }//namespace detail
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| 
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| 	template <typename floatType, typename T, precision P, template <typename, precision> class vecType>
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| 	GLM_FUNC_QUALIFIER vecType<floatType, P> compNormalize(vecType<T, P> const & v)
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| 	{
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| 		GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "'compNormalize' accepts only floating-point types for 'floatType' template parameter");
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| 
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| 		return detail::compute_compNormalize<T, floatType, P, vecType, std::numeric_limits<T>::is_integer, std::numeric_limits<T>::is_signed>::call(v);
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| 	}
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| 
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| 	template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
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| 	GLM_FUNC_QUALIFIER vecType<T, P> compScale(vecType<floatType, P> const & v)
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| 	{
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| 		GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "'compScale' accepts only floating-point types for 'floatType' template parameter");
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| 
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| 		return detail::compute_compScale<T, floatType, P, vecType, std::numeric_limits<T>::is_integer, std::numeric_limits<T>::is_signed>::call(v);
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| 	}
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| 
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| 	template <typename T, precision P, template <typename, precision> class vecType>
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| 	GLM_FUNC_QUALIFIER T compAdd(vecType<T, P> const & v)
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| 	{
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| 		T Result(0);
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| 		for(length_t i = 0, n = v.length(); i < n; ++i)
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| 			Result += v[i];
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| 		return Result;
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| 	}
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| 
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| 	template <typename T, precision P, template <typename, precision> class vecType>
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| 	GLM_FUNC_QUALIFIER T compMul(vecType<T, P> const & v)
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| 	{
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| 		T Result(1);
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| 		for(length_t i = 0, n = v.length(); i < n; ++i)
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| 			Result *= v[i];
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| 		return Result;
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| 	}
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| 
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| 	template <typename T, precision P, template <typename, precision> class vecType>
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| 	GLM_FUNC_QUALIFIER T compMin(vecType<T, P> const & v)
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| 	{
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| 		T Result(v[0]);
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| 		for(length_t i = 1, n = v.length(); i < n; ++i)
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| 			Result = min(Result, v[i]);
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| 		return Result;
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| 	}
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| 
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| 	template <typename T, precision P, template <typename, precision> class vecType>
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| 	GLM_FUNC_QUALIFIER T compMax(vecType<T, P> const & v)
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| 	{
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| 		T Result(v[0]);
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| 		for(length_t i = 1, n = v.length(); i < n; ++i)
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| 			Result = max(Result, v[i]);
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| 		return Result;
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| 	}
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| }//namespace glm
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