47 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /// @ref gtx_handed_coordinate_space
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| /// @file glm/gtx/handed_coordinate_space.hpp
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| ///
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| /// @see core (dependence)
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| ///
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| /// @defgroup gtx_handed_coordinate_space GLM_GTX_handed_coordinate_space
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| /// @ingroup gtx
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| ///
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| /// @brief To know if a set of three basis vectors defines a right or left-handed coordinate system.
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| ///
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| /// <glm/gtx/handed_coordinate_system.hpp> need to be included to use these functionalities.
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| 
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| #pragma once
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| 
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| // Dependency:
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| #include "../glm.hpp"
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| 
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| #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
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| #	pragma message("GLM: GLM_GTX_handed_coordinate_space extension included")
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| #endif
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| 
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| namespace glm
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| {
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| 	/// @addtogroup gtx_handed_coordinate_space
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| 	/// @{
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| 
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| 	//! Return if a trihedron right handed or not.
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| 	//! From GLM_GTX_handed_coordinate_space extension.
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| 	template <typename T, precision P>
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| 	GLM_FUNC_DECL bool rightHanded(
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| 		tvec3<T, P> const & tangent,
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| 		tvec3<T, P> const & binormal,
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| 		tvec3<T, P> const & normal);
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| 
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| 	//! Return if a trihedron left handed or not.
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| 	//! From GLM_GTX_handed_coordinate_space extension.
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| 	template <typename T, precision P>
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| 	GLM_FUNC_DECL bool leftHanded(
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| 		tvec3<T, P> const & tangent,
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| 		tvec3<T, P> const & binormal,
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| 		tvec3<T, P> const & normal);
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| 
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| 	/// @}
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| }// namespace glm
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| 
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| #include "handed_coordinate_space.inl"
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