9 lines
		
	
	
		
			153 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			9 lines
		
	
	
		
			153 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| uniform mat4 mvp;
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| attribute vec3 vpos;
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| attribute vec3 vcolor;
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| varying vec3 fcolor;
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| 
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| void main() {
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| 	gl_Position = mvp * vec4(vpos, 1);
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| 	fcolor = vcolor;
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| } | 
